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Newcomers DBPro Corner / Smooth Matrix-- Matrix Normals??(DBP+DBC)

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Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 12th Jun 2006 23:20
Okay I have heard that you can make a smooth matrix by adjusting its normals and height, and I have checked the example in DBC with a smooth green matrix but...

I still don't get it.

Could somebody explain to me IN ENGLISH (Meaning not like "you make the value of the X in the command 'set matrix normal' equal to the y in 'Set matrix height' then you BLAH BLAH BLAH)

Yeah... so basically what I would like is a tutorial or something.

GOOD FOR YOU! YOU FINALLY DREW A PERFECT SQUARE AFTER ALL OF THOSE LONG YEARS! Well, only fifty-nine more to go before anybody will notice.
MadrMan
18
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Joined: 17th Dec 2005
Location: 0x5AB63C
Posted: 15th Jun 2006 19:26
if you mean 'smooth' as not too blockey, that doesnt has Anything to do with normals(=light). its simply because of using a sinus.
a sinus makes a wave, (0-360 returns -1 to 1), if the height is set to that, it will make just perfect round hills.

Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 16th Jun 2006 05:43
Sounds good, but Could you Elaborate on that?

I doubt you can draw me/60 by hand, so you REALLY can't draw ME/1, can you?
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 16th Jun 2006 14:05 Edited at: 16th Jun 2006 14:06
each polygon has a invisible line or (vector) that determines the light refraction angle.
the example doesn't show the smoothing applied but defines it in a nutshell for lay-mans terms basically what smoothing is. Im sure there is an alpha geek who will tell it better but it conveys the subject to get started.



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