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FPSC Classic Work In Progress / Mark Of The Beast

Author
Message
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 22nd Jun 2006 13:01
yes i do but i cant upload them at the moment...give me a couple hours... my computer is being stupid and my external hard drive is being just as stupid *it has the screenies on it*

http://ninjasoftforum.proboards107.com
Maxim999
18
Years of Service
User Offline
Joined: 12th Apr 2006
Location: In my Room
Posted: 22nd Jun 2006 13:22
very nice screenies man ^^ i cant wait for this game to be out for public ^^

TDW -Status- In Progress
|++--------|
Need a realy great Zombie Model and some Weapons with hands and a flashlight (if posible)
stairs scene
20
Years of Service
User Offline
Joined: 23rd Nov 2003
Location:
Posted: 23rd Jun 2006 18:18
Your game is great!
Can you tell me the character animation sequence and number to export from a 3dsoftware???
I can't understand by the template file(below)

;Animationinfo
animmax = 124
anim0 = 0,29 (is it idle?? or shoot??)
anim1 = 31,49(is it walk...or die???)
anim2 = 71,99
anim3 = 100,129
anim4 = 130,159
PLEASE SOMEBODY HELP US!!!!!

Stairs scene interation without matrix
Mr Love
18
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 29th Jun 2006 17:42
Looks good. Some areas wourld look better if it was a little bit darker. A pretty dark place has glowing lights on the wall, that looks a little bit wrong. Otherwise it looks pretty cool!

Menu Extreme! The answer to Your save & load problem...
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 29th Jun 2006 20:03
Thanks mr love...good to konw a trusted long time member likes it

http://www.shockforums.tk
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 15th Jul 2006 22:53 Edited at: 16th Jul 2006 03:16
HOLY [mod edit] Bloodeath!!!!!, theese screnies are AMAZING!!!!
keep up the good work!!!!


ps- where did u get the spikes from?, and also, are the blood splats custom, are are you using the ones that came with FPSC. I would be greatfull if could post the sipikes of the blood splat (if it is custom).

ZOMBIES!!! coming 2006!!!
Maeko
18
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Your Mother
Posted: 15th Jul 2006 23:17 Edited at: 15th Jul 2006 23:18
He got the spikes from Model Pack 1, and the blood splats look like they came from FPSC.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 16th Jul 2006 08:32
im using custom and normal bloodsplats

http://www.shockforums.tk
Me Self
18
Years of Service
User Offline
Joined: 7th Mar 2006
Location:
Posted: 16th Jul 2006 10:42
Cool gama blood , oh yeah and your web url dosent work , remeber to add http:// before you enter the url .
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 16th Jul 2006 11:23
http://gamecreator.frih.net/


there but its on one of my first projects i havent changed it...i think im going to let that one die untill i get a .com
its gonna be

http://Giant-Mutant-Hamsters.com

http://www.shockforums.tk
Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 20th Jul 2006 16:39
Quote: "28-24 fps isnt bad in TEST mode, and i know people are trying help by saying remove dynamic entites, but thats hard to do when to kill several enemies with no guns you have to use dynamic entites to pick up and throw"


ohh... bloodeath. Ignore the FPS-maniacs here. 28-24 FPS is perfectally acceptable given the software.

Also ignore the whole 'remove dynamic entitys' gig. I filled a level with hundreds of dynamic entitys once. You want to know what created more lag? A normal level.

Dynamic entitys take mabey 1 fps out of the equation. 2 if you have way too many. But the levels can take out all or none of the fps.


What does this mean? Level Optimization. You need to redesign your levels to have areas further apart, have walls preventing a person seeing through the doors. you know... the stuff. THAT is the best way to reduce lag.

Of course... dynamic lighting and dynamic shadows do a fair number on the game too.

Your Mod was deleted by the Government.
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 20th Jul 2006 16:51
thanks for the info merry, i appreciate your comments and info

Whats a fps without the blood,guts,death,khaos,and disorder?
Nick Wroblewski
17
Years of Service
User Offline
Joined: 21st Jul 2006
Location:
Posted: 22nd Jul 2006 03:06
this is fantastic! Probably the best horrer map iv seen. Ur level design is great. how did you obtain those segments and characters i would love a copy of some of the zombies spikes and jail bars
da power pwnerer
17
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 29th Jul 2006 14:25
wow looks awesome!

DPP

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