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FPSC Classic Models and Media / Wanted: In-game versions of CG models.

Author
Message
Zerodin
19
Years of Service
User Offline
Joined: 8th Mar 2005
Location:
Posted: 14th Jun 2006 06:32
I can do high poly count stuff, but I suck trying to make in-game models, I would love it if someone could make low res interpretations of some of my renders like this guy below.



I can supply the reference pics and ones you can turn into texture maps as well.

"Mushrooms, Snakes, and you!" the selfhelp book for badgers
Zerodin
19
Years of Service
User Offline
Joined: 8th Mar 2005
Location:
Posted: 15th Jun 2006 08:57
Forgot to mention I'd pay.
But keep it reasonable.

"Mushrooms, Snakes, and you!" the selfhelp book for badgers
Great gorrilians forum
18
Years of Service
User Offline
Joined: 15th Jun 2006
Location:
Posted: 15th Jun 2006 21:05
sorry cant help with that but you got some freakin talent dude
Zerodin
19
Years of Service
User Offline
Joined: 8th Mar 2005
Location:
Posted: 15th Jun 2006 21:30
Thanks, I been trying stuff like rendering him from different angles and making texture maps for existing meshes, The end result looks a lil shakey, but it's better then nothing I guess!

"Mushrooms, Snakes, and you!" the selfhelp book for badgers
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 15th Jun 2006 22:14
he looks like a dead NR.47 or Tobias Reeper.

Wait?Hitman is dead?NO!!!!

lol.


[href]gamemasterengine.galekus.com[/href]
or in the WIP forums.(MMlevel is back!)
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 16th Jun 2006 04:37
I left a message for ya on GCSWorld.

KIWIDOGGIE
18
Years of Service
User Offline
Joined: 23rd Apr 2006
Location: Lost in BF2
Posted: 16th Jun 2006 14:19
i could do it but youll need the texture because im still tring to figure out uv mapping.

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