I'm hoping someone here can help me out. I've written a DirectX exporter for Animation:Master, and I'm currently working with a DBPro user on how to get the X files into DBPro. I've tried scouring this website and boards to get as much info as possible, but I'm still a bit fuzzy.
1) Can DBPro user DirectX 8 Skinned Mesh .X files? Or is it limited to DX7 retained mode .X files?
2) How do DBPro limbs relate to animating an X file? I've seen conflicting info that DBPro limbs are based on either .X file bones, or .X file groups.
3) How does one assign limbs to an imported DirectX .X file? Does DBPro pull data from the bone heirarchy? Or do you need to assign DX groups and tell DBPro to use those as limbs? Or am I completely off base?
4) If limbs are based on DX groups, how does DBPro handle the DX AnimationSet data (since DX animations are based on the bones/skin weights)?
Thank you very much. I appreciate any help that anyone can provide.
Chris Roy
http://www.obsidiangames.com