Sorry kinda long post....
Ok here's my situation, im doing a Digital Entertainment degree nxt year(well starting in sept.). We will be mainly using C++, 3DStudioMax & Maya (so im told). Ive worked with Vis basic, Java, html and a little C++ in the past. So to brush up on my programing and to start learning some modeling ive got my self DB, Milkshape plus a big book on Maya and some mind bending 3d model physics in C++ book.
At the moment ive had a few plays on DB got a 3d world up and running with textured ground a Quake style movement system and some 3d objects knocking around. I'll have my first human model knocked out on milkshape in a couple of days.
I was just wondering when will i hit a wall with DB capabilities? will the games i make with it hog system resources more than say the same program done in C++ when im using high polygon models? are there some important features it just doesn't have over a lower level code? or is DB solid right upto a commercial level of games production?
Thanks for your help