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FPSC Classic Models and Media / look what i got into FPSC...

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Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 17th Jun 2006 20:21
nothing really special, i just felt like ripping some Doom 3 models a while back, and doing some modding...

i always wanted to see what the hellknight would look like in FPSC



pretty cool, unfortunately i dont think im entitled to disribute the model, just thought it looks cool doesnt it

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
Maeko
18
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 17th Jun 2006 20:57
Oh me gawd! Because of his polygons, does he lag up the game badly? And is he animated?

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
Lucifer
18
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Joined: 26th Dec 2005
Location:
Posted: 17th Jun 2006 21:02
do you ever stop jon, does your experience never end?!? you are going to make big things in the future!! keep it up!!

Just google pallmanni and get the history of me!

http://whatishl.ytmnd.com/ so friggin funny!
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 17th Jun 2006 21:33
Quote: "do you ever stop jon, does your experience never end?!? you are going to make big things in the future!! keep it up!!
"


err, you do realise thats from Doom 3 i didnt make it, just got it in FPSC

Quote: "Oh me gawd! Because of his polygons, does he lag up the game badly? And is he animated?
"


its a low poly model, the normal map does the job

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 17th Jun 2006 22:18
Lucifer
18
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Joined: 26th Dec 2005
Location:
Posted: 18th Jun 2006 03:50
Quote: " thats from Doom 3"


yes i knew that, but you make so good characters/weapons, it never ends!

Just google pallmanni and get the history of me!

http://whatishl.ytmnd.com/ so friggin funny!
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 18th Jun 2006 04:19
lol, well ok, thanks anyway i wonder how the zombies will look with bonds biped i need to try that sometime, could be pretty cool

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 18th Jun 2006 04:21
That still looks sweet,Jon.

Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 18th Jun 2006 04:52
yeh just goes to show that its the media that some of us lack, not the engine

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 18th Jun 2006 07:40 Edited at: 18th Jun 2006 07:44
Cool, I got the "fat zombie" from Doom 3 into FPSC a while ago, as well as the berserker from Quake 4. A good normal map can do wonders.

My original zombie biped is getting played out. I think I'll make a new one for the next model pack.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 18th Jun 2006 15:22
Quote: "A good normal map can do wonders"


yeh, its what we're lacking, people complain about FPSC and they dont use the shaders to their extent

have you seen the HellKnight without the normalmap? truly horrible, just goes to show

i could never comletely get the fat zombie in, i couldnt find his normal map?? the ambience was way too high in his diffuse map...ah well

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 18th Jun 2006 15:29 Edited at: 18th Jun 2006 15:34
Yeah, seeing that makes me want to learn how to create a REAL normal map. One that's based off of a high-res model and not simply made from a greyscale image which has been run through NVidia's plugin...I guess I'll have to dig through my back issues of 3D World and find those Z-Brush tutorials...sometime.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 18th Jun 2006 15:47
yeh, thats what i wanted to do with my Knight Model, i didnt have ZMapper, so i chose to use 'XNormal' a free normal mapper, which rips the normals off a high poly version and maps them for the low poly version, though i had some problems, and to be honest, the map came out very bad, plus if you have some UV's overlayed (such as symmetry, or the opposite faces, it really screws up the map, i think every UV must be unique in its position...

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
Spudling
18
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Joined: 5th Apr 2006
Location: In a chair in front of computer
Posted: 18th Jun 2006 18:04
Still that looks great also the Arena looks great and the gun

Was Hi! but Hi! Was gettin a little iritating
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 18th Jun 2006 18:23
the gun? lol

thanks, the arena was intended for an old-style game im making, maybe later on in the game you have to face a huge beast, like a dragon or something, came out pretty well

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm

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