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Enyawnej
18
Years of Service
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Joined: 20th May 2006
Location:
Posted: 18th Jun 2006 04:40
Is there a way to make a door open when a particular enemy is killed. Sounds easy but when I try I fail.

Enyawnej
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Jun 2006 19:44
I have not tried this, but it seems the easy way would be to use the runfpi=x command.

Mayby something like:

:health=0:runfpi=myOpenDoorScript.fpi

?

Crazy Grandpa
Mr Love
19
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 29th Jun 2006 19:22
Just change the destroy script to an "open door script". That shourld do it!

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Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 4th Jul 2006 00:55 Edited at: 4th Jul 2006 00:57
niether would do it.

You see, the entity is not a door, so runing an open door script on the entity would do nothing.


open the entitys .fpe (did I type "I" no I did not. that IS an "E")

add

ifused=cool remote door


change that door's script to doorremote


and change the name to "cool remote door"


the entitys destroy script is

:state=0:activateifused=1,destroy

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