Sorry Mods but this is kinda a repeat question of what I posted to bond but I'm thinking ppl may not be checking that thread until they need to animate a char.
Ok this is probably an advanced question more suited to people really adept with 3d max and FPSC.
I've got this character model I want to let Codemaster give away as part of his promotional deal when WC is released. I'm getting an odd "spiky" deal of vertex when its imported into FPSC. It's fine in 3dmax( version 8 with the latest updates of service pack 3) and I used the updated Panda exporter for the version 8 only. The Panda site hinted on this but wasn't real clear how to rectify this problem. It rolls though the animations fine but as you'll see in the in game picks theres no way I can release this anyone in it's current state.
This wasn't made as all one mesh but that shouldn't matter...I've made many things and "attached" items modeled at different times but I liked the way the hair turned out better being a separate mesh then when I made it all part of the head more like the Akio model.
If anyone has any ideas on this I'd greatly appreciate it. I've never had a model do this so I'm kind of stumped.
PS: Mods delete the post I made in Bonds animation sticky as it doesn't seem he's answering...I'd rather more people looked at this as it's own thread.