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Work in Progress / Project Cru-Mun (Fps)

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DL187
20
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Joined: 14th Nov 2004
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Posted: 15th Mar 2007 15:03 Edited at: 4th Apr 2007 16:51
Arg this thing gave me an error lol have to reupload.

Heres a litte video i put together of my game showing off some of years 06-07 in order from oldest to newest with the exception to the main screen and options. Enjoy, feedback appreciated

[Not sure if this will fix on its own but the file is not showing as the one I uploaded]

[File Removed]
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 15th Mar 2007 18:36
Shaping up greatly man. Multiplayer functionality looks top notch. Do you have a team working on this, or is it just you? I'm also developing a FPS and finding time to do all the modeling, texturing, animating AND coding sure is a big hassle.

DL187
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Posted: 16th Mar 2007 00:32 Edited at: 21st Mar 2007 10:29
Thanks man, Im alone on this just some support from my cousin. Yeah doing all the work can be a big hassle at times but you gotta try to hang in there . Btw i still cant seem to see my video in the post above, is there something wrong with the upload?
DL187
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Posted: 16th Mar 2007 00:41 Edited at: 21st Mar 2007 10:08
Lets see if this works
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 16th Mar 2007 01:57
The file is some odd thing with no file type and some random name...

DL187
20
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Posted: 21st Mar 2007 10:27
Ok since the upload doesnt seem to be working for me, ive uploaded a new video on Myspace captured today from an mp testing i had. The quality is pretty bad so bare with me.

http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=2016543719

Im also a little flooded with mp problems so I may have to recode it using client/server db commands. Ive been using tempest but its not very router friendly at the moment so i must go with the second best. Besides minor collision lag, all went well in this mp testing.
DL187
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Posted: 14th Apr 2007 04:52 Edited at: 4th May 2010 10:31
Ok ladies and gent,

The time has come once again to release a demo of my hard work. I will be releasing my beta demo in a few hours, possibly 3. I am just working on polishing it off for you all. Keep in mind this demo uses the p2p network system so people with routers will have to open ports 3998 and 3999. People with routers will also not be able to host games for now. I am in the process of recoding the multiplayer system to use the client/server method. In that version the server browser will be working. I will also be hosting a game when I release the demo so I will post my ip on here for you all to join. If you host a game let us know here so we can also join your game. I will be posting the server commands along with the demo's release. Here are 2 screen shots of the current game in the meantime.



Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 14th Apr 2007 04:57
What are you using for your multiplayer system? Tempest? Or something else? I've been trying to get my off my butt and make a multiplayer game, I've had expirence in nearly every other feild of DBP (other than some of the more complex 3d maths) and I'd like to know whats best to go with.

DL187
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Posted: 14th Apr 2007 05:38
Well, the native dbp commands are good enough for an mp game, the only problem ive noticed with it so far is that it takes alot longer to host or connect to a server. There seems to be like a big pause, Tempest doesnt have that problem it seems instant. Im going to have to revert back to the dbp network system though.
Airslide
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Location: California
Posted: 14th Apr 2007 06:18 Edited at: 14th Apr 2007 06:20
Does DBP support server/client? Prehaps that's why there's a pause - kinda like the big server/client games out there (though I don't know why)

EDIT: Found that out, it does support Server/Client by default! Cool! I got to get started on a DBP multiplayer game.

DL187
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Posted: 14th Apr 2007 10:05 Edited at: 21st Jun 2007 01:34
The file is all set!

This demo comes with a small test map, sorry for the lack of detail in it, I want to make sure everyones preformance is good due to ngc slow downs im having.


[Testing Demo Removed For Now]


To bring down the console hit the ~ key located under escape and next to 1


Basic console commands for all

Cl_hostgame # of players

Connect # ip

name $name


Console commands for Hosts

g_speed 0.8 [Default]
g_gravity 0.031 [Default]


[Feedback greatly Appreciated]

Anyone up for some testing?
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 14th Apr 2007 17:42
I'll test! What time do you need? I'm in California (US) on GMT-8:00 Pacific Time. I'm behind a router though I can forward those ports to join a game, right? Need to crank out my manual though (I forwarded ports before to try to get FPSC to work, I haven't done it since - and that was a year ago)

Satchmo
19
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Posted: 14th Apr 2007 18:20
I couldnt host a game nor could I find a game. Plus practice gave me an error.

Airslide
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Location: California
Posted: 14th Apr 2007 19:20
fxgamer - read the readme, it has instructions on hosting/joining via the console he put in.

Satchmo
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Posted: 15th Apr 2007 00:24
Kool k tnx guess i missed it,
p.s. game looks cool cant wait to play

draknir_
18
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Joined: 19th Oct 2006
Location: Netherlands
Posted: 15th Apr 2007 00:41
is anybody hosting a game? i want to see how it plays online
DL187
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Posted: 15th Apr 2007 01:54 Edited at: 15th Apr 2007 03:31
Ill be hosting a game for about 30 mins to see if anyone comes in. Im in Arizona time (GMT-07:00) Im hosting as of 4:15pm to 4:45pm, in the console just type in or copy and paste

connect 70.162.237.202


[Known bug I just found out about]

When hosting a game and typing with any key that the chat uses in the console it will bring up the chat screen rather than let you type in the console. Easy work around though, set your chat key to something that wont be used in the console such as insert, home etc.
DL187
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Posted: 17th Apr 2007 12:41 Edited at: 17th Apr 2007 14:06
Anyone else try it yet? Ive seen a few downloads but no comments. Im working on a patch along with a more detailed map, but I would like to know how it runs on your systems before I do that. Any bug reports would also be appreciated and helpful in the upcomming patch so that I know what to fix.
Wendox
17
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Posted: 17th Apr 2007 14:21
hello there,

at first, your project looks awesome! and it runs great.

but it needs more maps than one or two i think.
i would like to play it together with somebody!!!


i can't believe that you are using the dbp multiplayer commands!
DL187
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Posted: 17th Apr 2007 14:48 Edited at: 17th Apr 2007 15:46
Hey thanks for the feedback, Im aiming for a better detailed map for the upcoming update. This version of the demo uses the Tempest plugin but the client server version will use dbp multiplayer commands. I actually began it with the dbp commands but went with tempest for its faster connection time and usefull commands.
Airslide
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Location: California
Posted: 17th Apr 2007 16:52
I have to say, it's quite nice, or at least what you can see (due to the somewhat limited map). Even though DBP's connection commands are slower, hopefully it will pay off to have the fast client/server system.

It ran nice and smooth for me. Also gave me inspiration to try out the DBP multiplayer commands myself

Satchmo
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Posted: 19th Apr 2007 03:02
Hey. Good game, but it lags for me when i shoot.

draknir_
18
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Joined: 19th Oct 2006
Location: Netherlands
Posted: 19th Apr 2007 08:18
might be an idea to host a game for a whole day rather than 30 minutes.. just leave it running on your computer so people can try it out. so far all ive seen is playing on my own shooting at walls =/
Airslide
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Location: California
Posted: 21st Apr 2007 01:48
Before you change back to the DBP command set, look for Ben's Multisync. You'll have to use 1.1 rather than his latest, but it looks like it works alot like tempest, and is server/client (I'm using it and so far it's great!)

DL187
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Posted: 21st Apr 2007 10:44 Edited at: 21st Apr 2007 14:54
Hey guys,

Yeah I was thinking about hosting for a while so people could join unfortunately right now my main computer is down so any updates or hosting will not be possible until i can fix it or maybe I can try to take my hard drive and hook it up to this computer so that I can do some work on it. Im also observing that a few people including myself on this computer are running the game a bit slow so Im planning on a complete revision optimized for preformance so that lower end computers can run this game well.

Btw has anyone been able to successfully try out the game with other people?
bass guy1669
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Joined: 24th Mar 2007
Location: The Zone
Posted: 25th Apr 2007 18:41
this looks super good keep it up!

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
DL187
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Posted: 7th May 2007 14:43 Edited at: 8th May 2007 15:32
Ok heres an update,

I am rewritting the entire engine code from scratch. Thats right over 10k lines and rewritting. This version will be known as .187 Along with better code will come revamped graphics in order to compete with the newer model packs comming out for FPS creator. Im not sure how long it will take me to redo the code but expect to see a whole new game.
Airslide
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Location: California
Posted: 8th May 2007 05:27
Restarting? Ah, that sucks. Remember to use multisync, it rocks and has server/client (and works far better than standard dbp commands).

Good luck!

Roxas
19
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Location: http://forum.thegamecreators.com
Posted: 8th May 2007 14:40
or Barnski Winsock Plugin


[B] - LINKIN PARK - [/B]
DL187
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Posted: 14th Jun 2007 21:19 Edited at: 4th May 2010 10:37
Hey fellas,

Well after many ups and downs with dbp and other plugins I now have decided on the best way to go.

First off I have found out that dbp has its limitations, I have/am reducing some of the complexity of the models/code and thus have increased framerates by up to 25 frames per second on my main computer. Along with that most of the game code has been changed/revised completely.

Secondly I have decided to stick with the p2p networking system. Because of that I have decided to make the game specificly for lan use but have that added bonus of being able to play online with others. However since it is p2p people on routers will need to forward/open their ports as you all may know.

With all that said, the game it self should be fully completed as early as mid next month. I am planning on selling it for about $10 dollars which I think is a fair deal. And because the game is really close to being completed I am in need of at least 20 testers to max out the game and find out all the problems. I wont be conducting the tests just yet but want to keep a full list of people to turn to when it happens.

All testers will receive the full game for free of charge along with their name in the credits.

If your interested then please send me an email at (...@yahoo.com)<< not my msn address or post your email here. Also please have Msn or yahoo messenger because it will come in handy when testing day comes. Please keep in mind that you must have a good sense of computer knowledge and are willing to open/forward your router ports if needed.

Any questions or comments, feel free to ask.

Thanks again!

Satchmo
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Posted: 15th Jun 2007 05:11
Nice, but you should work more on the hud and ground texture.
Still, its looking much better then before!

ps-I sent you an email.

I like my sig.
Game King
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Joined: 25th Mar 2007
Location: Naples, FL
Posted: 15th Jun 2007 11:55
Wow the latest screenshot is a beauty. Great improvement.

Satchmo
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Posted: 20th Jun 2007 01:59
Ok I sent you another email with some stuff. Also, will you be able to import/edit levels?

I like my sig.
DL187
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Posted: 21st Jun 2007 01:31
If you mean load up custom maps then yes. There is a game editor that is needed for spawn points and other misc items but thats pretty much it for now. All .x/.dbo file formats are already pre programed in. I do plan on adding to the program in the future.
Satchmo
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Posted: 21st Jun 2007 01:57
Cool, and hey, where are the screenies!

I like my sig.
DL187
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Posted: 23rd Jun 2007 05:56 Edited at: 4th May 2010 10:38
Hey all, heres a quick update.

Since last time I posted here I have fixed/added 35 items within the game. Everything is going right on schedule. I have managed to get around 5 beta testers which is a bit short of what I was hoping for but still better than nothing .

Here is a composite picture i put together of all of the current character models in the game.

sp3ng
18
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Posted: 24th Jun 2007 12:27
very nice, and very comical, good job
Satchmo
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Posted: 7th Jul 2007 16:59
What ever happened to this, I know its like a week since the last post but have you stopped? It looked like a really cool game.

I like my sig.
DL187
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Posted: 8th Aug 2007 11:53
Hello all,

Well it hasnt been stopped, just on hold. I have not had much time at all to work on this since they have increased my hours at work. However the good news is that I may be getting paid soon to work full time on this . I will let you know when I start working on this again. Shouldnt be too long.
Windsept
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Location: United States
Posted: 8th Aug 2007 19:24
This game is really looking professional. And I can't wait for it to be released!

DL187
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Posted: 2nd Sep 2007 02:44 Edited at: 19th Aug 2024 00:36
Alright guys, its official. I will begin to work on this again as of today. I will keep you all posted of its progress.
TEH_CODERER
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Posted: 2nd Sep 2007 14:52
Awesome! Just out of interest, how are you getting paid to work on this?

DL187
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Posted: 2nd Sep 2007 16:19 Edited at: 19th Aug 2024 00:37
This should be the first release hopefully.
TEH_CODERER
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Posted: 2nd Sep 2007 17:30
Ah, cool! You lucky sod! Lol! Good luck with that then.

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