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FPSC Classic Models and Media / Help with annoyingly Invisible entities

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Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 21st Jun 2006 02:04 Edited at: 21st Jun 2006 21:36
PROBLEM SOLVED ---> All the faces were inverted, and so it rendered invisible...I would of expected black, but hey, they were transparent... so...

If someone would be kind enough to lock this, then it wont clog up the forum.

PLEASE DONT POST HERE!!





Ok. I made a rat.
Its a nice rat. If I make him static he's a happy rat.
If I make him dynamic he is invisible.
He's definately there (I can see his shadow run away when I get too close), but try as I might, he wont show up.

I have tried:
physics on and off
isimmobile on and off
changing the spawn script.
altering the arbitrary x y and z values in the FPE

I've basically been at it for like an hour, and it's really really p155ing me off now. I've never had this problem with any of my custom media before.

If anyone else has experienced and survived the curse of the invisible dynamic entity and can help, i'd love them forever, and send them a rat. and maybe a cow.

cheers
butters

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
NIK
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: Texas
Posted: 21st Jun 2006 02:17
I have had the same problem once before. I personally think it was the texture I was using. Hope someone responds so we can get a definite answer.

Good to see you Butters. How you doin these days?

Quote: "p155ing"


lol.

-NIK

"I would rather die standing up, than live life on my knees" -Che Guevara
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 21st Jun 2006 02:23
I have experience glitches in FPSC which have caused this kind of thing with characters occasionally when FPSC gets tired and confused.

If all else fails I would suggest if you have exhausted all other possibilities that you remove the offending entity altogether.

Compile test run and then exit back to editor and save the level.

Exit FPSC - if necessary reboot/clear FPSC temp files.

Restart FPSC and place your entity anew in your level.

FPSC can sometimes behave a little erratically - though this may not help in your case it has in the past with me.

You might even just try starting a new empty level as a test piece and place a new entity there to see if the same thing happens before the procedures mentioned above.

In the main the only other things I have seen produce such results apart from what you have mentioned above are bad .x files or the entities obviously dissapearing out (upwards or downwards) of the level due to their script or physics settings.

Bad scripts themselves can cause erratic and unusual behaviours.

Hope you get it fixed. Thas all I can suggest for now.



"I am and forever will be your friend"
Maeko
18
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Your Mother
Posted: 21st Jun 2006 04:38
I like happy rats.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
Essal
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 21st Jun 2006 18:37
I get that too, but thats more with some of my stuff like my Bowling pins...Very annoying..

Check out http://www.freewebs.com/lasse-b for free Stuff for FPSC

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