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FPSC Classic Models and Media / Glowing entity question

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Disturbing 13
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Location: Murder Capital of the World
Posted: 21st Jun 2006 11:16 Edited at: 21st Jun 2006 11:17
Ok , I have a slight problem with an entity. I have it in a fairly dark place but it glows fullbright. Now I have a standing version of this same entity in similar conditions but no fullbright. How do I loose the fullbright? When I test it's fine, but when I compile a game is when it makes this display.Here is a pic to see what I mean.


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Bloodeath 6 6 6
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Posted: 21st Jun 2006 12:16
no idea but great pic

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JohannesM
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Location: Espoo, Finland
Posted: 21st Jun 2006 12:58
I dont know, is it a custom entity? maybe something to do with the editing. Btw nice weapon, where did you get it?

Jiffy
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Posted: 21st Jun 2006 13:19
It must be relative to the lighting--when you don't use pixel shaders, the shade of the entire texture alters slightly in varying light.

Check other (preferably stock) characters in that same area. Do they also do that? It could be that some stray light (such as lights on the other side of a wall) is blocking the view of light on the segments, but not doing so on that entity.

Alternatively, because it's custom, it may be that there's a command in the FPE that handles the "lighting" of those entities.


Evil has a new name. Demo out now!
Disturbing 13
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Posted: 21st Jun 2006 14:52 Edited at: 31st May 2011 18:17
@Bloodeath 6 6 6 - lol,thanks

@Supah Gamer -yes it is custom, I made the weapon.

@Jiffy - I'll give a stock enemy a try and see what happens. But like i said it's only when I compile, when I test it's fine. And no other light sources on the other side; it's a very dark game.

http://disturbing13projects.proboards.com/
Making Monsters do Horrible things!

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Disturbing 13
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Posted: 21st Jun 2006 15:42 Edited at: 31st May 2011 18:18
Well, I found out it's not the model, it's that area for some reason.In my search for this I found out something intresting also. When an enemy model is placed in a specific lighting, that is the lightness/darkness it will remain even if moveing into brighter lights. odd. I guess I just wont put anything there. Thanks for your suggestions guys.

http://disturbing13projects.proboards.com/
Making Monsters do Horrible things!

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Jon Fletcher
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Location: Taunton, UK
Posted: 21st Jun 2006 16:08
Quote: "When an enemy model is placed in a specific lighting, that is the lightness/darkness it will remain even if moveing into brighter lights. odd"


thats due to static lighting, tun it on, to dynamic, i can see why its working in your tests, you probably have dynamic lighting set on in your preferences, but not your build game settings

-Jon


Vol.2 coming this summer
Disturbing 13
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Posted: 21st Jun 2006 20:13 Edited at: 31st May 2011 18:19
BINGO! That was it. That solved both problems. Thanks a bunch Jon! Silly me.

http://disturbing13projects.proboards.com/
Making Monsters do Horrible things!

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