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FPSC Classic Scripts / Remote door decreased opening time.

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MaarX
18
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Joined: 27th Feb 2006
Location:
Posted: 21st Jun 2006 12:05
I made a door, and I put it's speed to 3, so it opens up slowly - perfectly fitting with a sound for it. But how can I enter the door while it opens? I have to wait 10 seconds after the whole door is open!!! And the sound is finished also 10 seconds!!! :S

How can I adjust the doorremote.fpi so I could enter this door right as it is open, or has anyone got a script that helps?
Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 21st Jun 2006 13:13 Edited at: 21st Jun 2006 13:15
It may be a problem with the script's 'coloff' positioning--I'll have to check. See, the script tells the door when to turn off collision so the player can walk through (effectively after the open animation plays). Nonetheless, we'll have to see.

I'll edit the post after I've taken a look at the script.

EDIT: After taking a look at it, it really doesn't show any problems--the collision turns off after the animation is played. I'll look further into it, but sorry I couldn't help you right now.


Evil has a new name. Demo out now!
MaarX
18
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Joined: 27th Feb 2006
Location:
Posted: 23rd Jun 2006 12:35
So could the Collision be turned off before the animation is played? And if... How? Thanks!!!
MaarX
18
Years of Service
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Joined: 27th Feb 2006
Location:
Posted: 27th Jun 2006 00:00
Well, it works now I added ',Coloff' to each line of the script... And now it works fine/perfectly

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