if you want to get SUPER technical you could make a grey scale distance mirror.
Basically do some ray casts and if they hit something record the distance... farther away the darker it is, closer the whiter. You would need a good 150 of these scripts running which = framerate death.
Either way, the script would be extensive and the setup would be unbearable... but if you want to go on and try.
Quote: "I got experience in doing render work, and I gotta tell ya, true reflective surfaces eat ALOT of system resources! Without some good code optimizing the frame rate would suffer!"
Duke Nukem 3D has mirrors... not too much resource drain. (after all you ARE just having a camera in one place displayed on the mirror. It is already rendered because the the plrs presence in the room.
Your Mod was deleted by the Government.
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