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FPSC Classic Scripts / Enemy Waypoints and after followed they stand still

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MaarX
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location:
Posted: 22nd Jun 2006 00:06
How can I make (I assume I need a script) an enemy follow a waypoint. Then, when it reaches the end he stops for several seconds. And then - Preferably go into another waypoint, or follow it same path back. I'm trying to make an in- game cutscene are there any help pages on this? Thanks!

Starmaart
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 22nd Jun 2006 17:50
open up the "follow" .fpi and delete the line :waypointstate=4:animate=2,waypointrandom

Hope this helps


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