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Geek Culture / Realm Crafter

Author
Message
alex 1337
User Banned
Posted: 23rd Jun 2006 05:10
Hey everybody, I don't want to turn this into a flame fest and all I want are a couple answers. Has anybody used the realm crafter engine and if u have can you tell me if it is a good program to make mmorpgs with. Secondly, if anybody has an actual link to a game that has been made using the engine, it would help me a lot if you posted it here.

Anyway, I was sort of thinking of buying the engine to mess around with during the summer.

Thanks in advanced
alex 1337
User Banned
Posted: 23rd Jun 2006 06:11
Oh and please dont criticize anybody.
The crazy
19
Years of Service
User Offline
Joined: 20th Jan 2005
Location: Behind you
Posted: 23rd Jun 2006 06:14
I've tried the demo and it doesn't do squat for me. Maybe I'm missing something but there is absolutely no way to know how the gameplay is unless you pay the 50 bucks or something. I would highly suggest not buying it. Once again however, I may be overlooking something.

alex 1337
User Banned
Posted: 23rd Jun 2006 06:34
Yeah Same here. I tried out the demo and nothing worked but then again when I look at the engine features it says that the program can do many things. Thanks for responding though.
Me Self
18
Years of Service
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Joined: 7th Mar 2006
Location:
Posted: 23rd Jun 2006 08:01
The demo does not realy let you do much all you can realy do is browse the items .
Oddmind
20
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 23rd Jun 2006 09:10
realm crafter is drag and drop. which means you can make the same game with different media every time ^^

formerly KrazyJimmy

I'm the lizard king, I can do anything.
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 23rd Jun 2006 10:45 Edited at: 23rd Jun 2006 11:37
Drag and drop is just a toy. Amusing, but if you expect anything worthwhile or serious from it, then you're setting yourself up for failure.

When they say MMORPG, maybe they mean Micro Miniature Online Role Playing Game. I am interested in the editor though, I'm downloading it to take a look.

[Edit]
The editor looks fairly thorough, but it lacks the ability to create real RPG elements. It looks like you create actors, assign them automatic behaviors and attributes, then drop them into your world. I don't see any type of flag system, events, quests, NPC conversations. As such, it would be more like a 3D chat program with combat and animals.

I would like to borrow some of the models, though. Any insights into converting b3d to .x anyone?


Come see the WIP!
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 23rd Jun 2006 12:40
Had a quick look. Bit worrying though that the 3rd player feature in the FAQ is
Quote: "Can players have pets?"
I mean put up front all the cool features like the abiltity to setup quests, puzzles, magic, etc. But think pets would be quite low on the list.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Tinkergirl
21
Years of Service
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Joined: 1st Jul 2003
Location: United Kingdom
Posted: 23rd Jun 2006 15:31
Nope - ever since UO, pets have been a big thing in MMORPGs. SWG had them (and to some extent, they were part of the breaking of SWG) and pretty much if you can't have a pet in a MMORPG these days, you'll not get the Pokemon/Tamagotchi/Sims/Catz generation.

Dazzag
22
Years of Service
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 23rd Jun 2006 18:47 Edited at: 23rd Jun 2006 18:47
Maybe, although surely that generation was so last week (think I had a Tamagotchi in the 90's). Plus a pet is hardly the most awe inspiring technical implementation if you ask me. Surely the ability to setup complex puzzles and quests, decent combat/ magic system, or adjustable scenary (changing when you solve something) would come in higher on the want list?

I preferred Dogz BTW. Had the original like a millenium ago

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Tinkergirl
21
Years of Service
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Joined: 1st Jul 2003
Location: United Kingdom
Posted: 23rd Jun 2006 19:04
Picture the selling speil:

"You can raise and control up to 3 elemental dragons to do your bidding and fight your battles for you!!"

or

"Experience world changing quests that tax your mind to the limits!"

Dragons > Puzzles, in a lot of gamers minds. Not all gamers, mind you - but a lot of them. Also, modifying a MMORPG's world based on player actions is a very very hard thing to design. That's why 90% of MMORPGs don't do it.

"Sorry - the last group of adventurers through here didn't manage to stop the inn from burning down - so you'll have nowhere to camp tonight."

or

"The Elder Dragon Oonprenouncaybal? Was killed last week by some heros - but I've got some carrots that want harvesting, will that do as a quest instead?"

Several games let the player have housing (UO, SWG) which appears on the landscape - that leads to limited space and complaints of 'land stealing'. Some games allow territory to change hands (Planetside, DAoC) but it's always kept within limits - and doesn't really mean anything in the end anyway. Change in MMORPGs means someone might break the game, and you can't let that happen.

The only one that does allow it, is ATitD - and that's a rather niche game.

Dazzag
22
Years of Service
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 23rd Jun 2006 19:12
Quote: " Change in MMORPGs means someone might break the game, and you can't let that happen"
I was thinking more like open doors when you walk through them staying open for other players etc.

Fair enough though maybe I was leaning more towards tradional adventures than 3D chat rooms, but surely even then skill sets, combat, dwellings etc are higher than having something that follows you around (which surely is pretty easy in the scheme of things).

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Oddmind
20
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 23rd Jun 2006 20:49
Final Fantasy just adopted a "breed your own chocobo" thing, but the only thing you can do with those is ride them.

in FFXI the "pets" you have are aquired as a beastmaster, a dragoon or a puppetmaster.

witha beastmaster you go around areas with monstersa little tougher than you, use a "charm" ability and hopefully that monster will stay with you until it dies. but basically it fights along side you.

the dragoon has a small wyvern/dragon thing it summons while outdoors and it fights until it dies then gets respawned again.

the puppetmaster has an "Automaton" that is about half the size of a human and can do many various things for the puppetmaster.

none of these pets can come in doors/ towns, but this is as clsoe to real pets as we get in FFXI.

formerly KrazyJimmy

I'm the lizard king, I can do anything.
Tinkergirl
21
Years of Service
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Joined: 1st Jul 2003
Location: United Kingdom
Posted: 23rd Jun 2006 21:39
Quote: "I was thinking more like open doors when you walk through them staying open for other players etc."


Usually, that's done client side. SWG was particularly bad for it - forgetting to open doors for other characters when they walked through them if you were lagged.

The thing about pets is that people take combat and skills and quests for granted - pets are still new enough that people use it as a yardstick/feature-tickbox.

Dazzag
22
Years of Service
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 24th Jun 2006 00:47
All I'm saying is for a tool that is supposed to allow you to create a MMORPG then it's FAQ is a little strange when they don't mention hardly anything about combat, but list pets and how a character can swim (hardly pant wetting that one, plus rigid swimming rules, no customisable swimming techniques that I always expect in a game creator . ). These things just come across as the easy stuff you can bung in early on if you see what I mean. Next they will be saying how you can have a lens flare on the sun With customisable number of rings if I remember that old DBC code

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
alex 1337
User Banned
Posted: 24th Jun 2006 00:59
Well I am really thinking of getting it but at the same time, I dont want to pay 55 dollars for something I am uncertain will work that great. By the way, does anybody understand anything with the mysql servers? Holding char. info and such
puki
20
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Joined: 29th May 2004
Location:
Posted: 26th Jun 2006 21:16 Edited at: 26th Jun 2006 21:16
One of the interesting things about RealmCrafter is the media that comes with it:

http://www.realmcrafter.com/Content.php

I've contacted the RealmCrafter people a few times in the past year in relation to them releasing this media in unencrypted formats. I have been informed on more than one occasion that they do intend to sell media from their shop section at some point.
Medieval Coder
18
Years of Service
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Joined: 31st Dec 2005
Location:
Posted: 26th Jun 2006 22:13
Their models are very high quality...
But I would never buy any models..mabye look at them and learn how they made than, but thats about it.
Megaton Cat
21
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 26th Jun 2006 22:38
Mewor!!!




It's like a Megaton Cat radar, 24 hours a day.

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