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FPSC Classic Scripts / delayed death

Author
Message
jermaine
18
Years of Service
User Offline
Joined: 3rd May 2006
Location: Baltimore, Maryland
Posted: 24th Jun 2006 06:37
is there away to make when the player shoots a enemy, it takes a couple of seconds for the enemy to die.

maybe like a metal gear solid tranquilizer gun effect.

I just want one shot to make the effect.^

HI
Aydan
18
Years of Service
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Joined: 9th Dec 2005
Location: Wales - United Kingdom
Posted: 24th Jun 2006 16:46
That can be done but you need to be able to animate it. I have no experience in that area so you're gonna have to wait and see if someone else who is reads your post. But hey atleast it is possible ;P
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 25th Jun 2006 00:15
:shotdamage=16:state=1000
:state=1000,random=30:runfpidefault=3

the damage of the gun MUST be 16

Your Mod was deleted by the Government.
One can only know so much, only comprehend the world to a point. After that we exist as impressionable beings. Doing nothing, being nothing, forever nothing.
Tom0001
18
Years of Service
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Joined: 30th Dec 2005
Location:
Posted: 28th Jun 2006 01:27
Shotdamage=value or more? So wouldn't 16 or any number higher than 16 also work?

Tom

brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 28th Jun 2006 01:37
If shotdamage=7, then damage must be 7. Shotdamage=65, then damage must be 65.

Dont forget to visit my website for scripts!
Tom0001
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 28th Jun 2006 01:43
Quote: "Shotdamage=X Is true when damage taken exceeds the value X"

May I just emphasis the "EXCEEDS" section.

Tom

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