...the only way i can think of is for you to make a large bitmap picture of all the things you wan't to see on the ground...trees,grass,roads...ect
then save it into the same folder you're game is in. next, make a matrix that is the size you wan't each of the levels to be... so something like...
make matrix 1,500,500,50,50
load image "[what you named your picture]",1
prepare matrix texture 1,1,[tile # high],[tile # wide]
then, during the corse of the loading of the game set each tile on the matrix to the tile you want it to be. also you will have to add.
Dim Tile(50,50)
to your code and set the values of each of the tile numbers...long proccess...
then at the end of you're program add
function tiletype(x,y)
x2=int(x/10)
y2=int(y/10)
t=tile(x2,y2)
end function t
while running you're programm use the tiletype function above to find out what type of tile you're character is standing on...replacing x and y with the exact position of you're character...
if you understood any of that... i hope it helps... if you couldn't figure it out e-mail me at kit_lee_2002@yahoo.com
Anyone Can Destroy...But Few Can Create...