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FPSC Classic Scripts / Raycast explanation

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brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 29th Jun 2006 01:46 Edited at: 29th Jun 2006 02:41
Can someone explain what the two variables in the command raycast stands for? Is X and Y left and right or what? And when do you use - in front of a value?

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Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 29th Jun 2006 07:25
x = starting point
y = ending point

and this is in reference to the entity location.


Raycast generates a ray and casts it forward... lol. It returns true if a collsion occurs in the field presented. It has also been known to cause FPS issues so constant raycasting over multiple enemys could cause an FPS drop. However periodic raycasting manages the load much better.

Your Mod was deleted by the Government.
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 29th Jun 2006 13:21
Okay, thank you.

Dont forget to visit my website for scripts!

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