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FPSC Classic Work In Progress / FREE game Hangar

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IxiPRO
17
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Joined: 24th Jun 2006
Location:
Posted: 30th Jun 2006 14:33
This is a FREE game Hangar.
Is easy with voices.

ixipro

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Avenging Eagle
18
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Joined: 2nd Oct 2005
Location: UK
Posted: 30th Jun 2006 21:05
Make it into a proper .EXE because some media is missing so i can't get the full level.

AE

KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 30th Jun 2006 21:29
Not bad; I had around 30fps the whole way through. I picked up my artillery crate in the beginning of the level, and tossed it down next to the first two guards...then blew it up. I found the shotgun as well. I put in a few ground segments where the custom ones were missing, so I could finish the level.

I'm gonna move this to showcase though.

-Keith


Maeko
18
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 30th Jun 2006 22:32 Edited at: 30th Jun 2006 22:34
I apologize for the following review.

That was awful. First of all you need to not use such huge empty rooms. It was the size of a mansion with only 13 small crates. The ammo next to the crates wasn't the right ammo to any weapon in the game too. And what's with the soldiers and scifi people in a modern day building? Where's the toilet in the bathroom? What are you supposed to crap in, the washing machine? If you are new to FPSCreator, follow these steps:

1. Never EVER make huge rooms.

2. If you do, make a lot of crates or barrels or wooden palletes or whatever fills the room.

3. Use only one section of entities (Like scifi, modernday, etc.) for the enemies, so there isn't any women in armor while a german soldier rushes to kill you when a weapon specialist guards a door.

4. Be sure to use lighting, but not too much. It adds a great effect.

5. If you want almost all the entities in the level dynamic, think twice. Too much dynamic objects can damage your framerate. (Not that your game lagged or anything, just for when you decide you want to have a lot of dynamic things be sure to check)

6. Test your game and fix any mistakes.


Follow these steps and you'll make great games.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 30th Jun 2006 23:14 Edited at: 30th Jun 2006 23:15
Quote: "The ammo next to the crates wasn't the right ammo to any weapon in the game too."


[Important Safety Tip of the Day]If you shoot the crate that the ammo is next to, it produces the shotgun.[/Important Safety Tip of the Day]

Good critique though, Maeko.

-Keith


Maeko
18
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 1st Jul 2006 00:01 Edited at: 1st Jul 2006 00:01
Ah, I just thought the crate was static. Also thank you.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 1st Jul 2006 08:00
I played it.Here are my thoughts.I pretty much agree with Maeko's review.
I have to add a couple of things.Where you did the windows and ledge thing was pretty cool.That was good.
I didn't get fired on one time through the whole level.That was bad.I know some of the ai is horrible but no one even shot at me.Not once.
As was previously pointed out you need to make some of your rooms smaller.
I am guessing you made this with the demo version and just uploaded the .fpm because you can't build a game.
None of it really made any sense.
This isn't the worst FPSC game I have played but you need to grow back to the drawing board.
You might want to check the scripts forum for some better ai or read a tutorial or two from the forums.There are tuts that cover all sorts of stuff.
Some media was missing but you alredy know that.A washing machine (or is it a dryer) in the bathroom?Why?
There were no objectives,no surprises,no keys and no reason to do anything but go from the beginning to the end of the level.
It gives the term "linear" a whole new meaning.
It was boring.
I will give you an "E" for effort.
With some effort this could be made into a decent level.
I would get some more info from the FPSC forums and its members and then go back and improve on this.Make sure you get the full version so you can post an .exe link so we get all of the media.
I didn't post this to hurt your feelings.I was just being honest.
Learn a little and then try it again.
Nobody makes a killer game/level on their first try.
Keep it up and you will get the hang of it eventually.
You actually accomplished something.
I applaud you for your efforts.Let me know when you are done improving this and I will be happy to give it another shot.

IxiPRO
17
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Joined: 24th Jun 2006
Location:
Posted: 1st Jul 2006 15:31
Thank you for your suggestions Maeko.I am new in FPSC programing!

ixipro
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 1st Jul 2006 16:31
Programming? urm, what FPSC is that?


FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 1st Jul 2006 16:47
I think he means he just downloaded FPSC a very short time ago.

Maeko
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 1st Jul 2006 19:55
You are very welcome Ixipro. Good luck with your levels!

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
IxiPRO
17
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Joined: 24th Jun 2006
Location:
Posted: 1st Jul 2006 23:25
Thanks Maeko!!

ixipro

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