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FPSC Classic Models and Media / shaders and maps

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Zilla
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 30th Jun 2006 14:41 Edited at: 30th Jun 2006 22:06
1. shaders

fpsc offers several shaders:
- bump
- bumpbone
- bumpcubereflectalpha
- bumpent
- cubeent
- cubemap
- fastbone
- illuminationent
- illuminationmap
- ripple

what is the difference between all these?


2. maps

Fpsc accepts normal-, diffuse- and specular maps. Is it correct that I can see these effects only in the final game after the lightmaps were rendered and not in the "Test Level" preview?
Zizaco
18
Years of Service
User Offline
Joined: 17th Apr 2006
Location: Brazil
Posted: 30th Jun 2006 20:24
Bump: Render the shadow effects in the mesh every frame. With smotheed shadows

BumpBone: Render the shadow effects in the mesh every frame. with NO shadows. It's like cartoon shadow.

Bumpent:Render the shadow effects, only in first frame, and then it bake it on the texture. With smotheed shadows

Cubemap:Fake Reflection.

Illuminationmap:A place of the object texture will be illuminate. Like computer screens.

The others i dont know

Sorry for my bad inglish!

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