I know that's the path... But what's wrong with this script? :
;Artificial Intelligence Script
;Header
desc = Plr In Zone, activate entity specified in IF USED
;Triggers
:state=0:state=9
; 10
:state=9:hudreset,hudx=50,hudy=90,hudimagefine=Languagebank\english\gamecore\text\user\10.tga,hudname=hud10,hudhide=1,hudmake=display
:state=9:hudshow=hud10,hudfadeout=hud10,timerstart,state=10
:state=10,activated=1:state=99
:state=10,timergreater=1500:state=11
; 9
:state=11:hudreset,hudx=50,hudy=90,hudimagefine=Languagebank\english\gamecore\text\user\09.tga,hudname=hud9,hudhide=1,hudmake=display
:state=11:hudshow=hud9,hudfadeout=hud9
:state=11:sound=audiobank\user\voice_pack_1\9.wav,timerstart,state=12
:state=12,activated=1:state=99
:state=12,timergreater=1500:state=13
; 8
:state=13:hudreset,hudx=50,hudy=90,hudimagefine=Languagebank\english\gamecore\text\user\08.tga,hudname=hud8,hudhide=1,hudmake=display
:state=13:hudshow=hud8,hudfadeout=hud8
:state=13:sound=audiobank\user\voice_pack_1\8.wav,timerstart,state=14
:state=14,activated=1:state=99
:state=14,timergreater=1500:state=15
; 7
:state=15:hudreset,hudx=50,hudy=90,hudimagefine=Languagebank\english\gamecore\text\user\07.tga,hudname=hud7,hudhide=1,hudmake=display
:state=15:hudshow=hud7,hudfadeout=hud7
:state=15:sound=audiobank\user\voice_pack_1\7.wav,timerstart,state=16
:state=16,activated=1:state=99
:state=16,timergreater=1500:state=17
; 6
:state=17:hudreset,hudx=50,hudy=90,hudimagefine=Languagebank\english\gamecore\text\user\06.tga,hudname=hud6,hudhide=1,hudmake=display
:state=17:hudshow=hud6,hudfadeout=hud6
:state=17:sound=audiobank\user\voice_pack_1\6.wav,timerstart,state=18
:state=18,activated=1:state=99
:state=18,timergreater=1500:state=19
:state=19,plrwithinzone=1:activateifused=1,sound=$0,state=20
:state=20,plrwithinzone=0:state=19
Supposed is:
10...1500 ms interval, 9... 1500 ms interval, 8...1500 ms interval, etc. until 6... 1500 ms interval.
Then after these 5 seconds, an enemy is spawned (That works fine, but those Hud tga's won't work!!!)
Thanks...