Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / New Graphics Designer

Author
Message
Highest Lemon
18
Years of Service
User Offline
Joined: 2nd Jul 2006
Location: Right behind you
Posted: 2nd Jul 2006 08:31
I am highly skilled with Paint Shop Pro v8. I am able to create actual 3D models (such as barrels, cans, etc.) I want to be able to actually put these models into a program (map). Some one please help

Attachments

Login to view attachments
Dream And Death
18
Years of Service
User Offline
Joined: 21st Feb 2006
Location: The circus! Juggling job, kids and DBPro
Posted: 2nd Jul 2006 11:16
Unless I am much mistaken, you cannot make a 3D object in Paint Shop Pro. You can texture objects, but not create them.

You would need a 3D editor such as Blender or 3DS max to create models. Then save them as a .x file, which DBP can load.

Hope this helps!

"You get what everyone gets, you get a lifetime!" - Death, The Sandman Library

First you Dream, then you ... - Neil Gaiman, 2001
Highest Lemon
18
Years of Service
User Offline
Joined: 2nd Jul 2006
Location: Right behind you
Posted: 2nd Jul 2006 18:43
You are mistakes, but I guess I should have gone into more detail myself. I have a game scripting engine called Torque that allows me to veiw 3D models of paint shop pro textured objects

Attachments

Login to view attachments
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 2nd Jul 2006 19:01
erm...yeah, PSP is for 2D art, not 3D models .

Pirates of Port Royale
Live the life of a pirate.
Highest Lemon
18
Years of Service
User Offline
Joined: 2nd Jul 2006
Location: Right behind you
Posted: 2nd Jul 2006 20:01
Not with torque...

Attachments

Login to view attachments
Highest Lemon
18
Years of Service
User Offline
Joined: 2nd Jul 2006
Location: Right behind you
Posted: 2nd Jul 2006 20:02
Besides, creating 3D models isnt the point of this thread, I just want to know how to put a 3D model I made into use.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 2nd Jul 2006 22:38 Edited at: 2nd Jul 2006 22:39
The reason people are confused is because you say you are making 3D models with PSP. Torque isn't turning your picture into a 3D model. It has built-in primitives, just like DB Pro, which can be textured with a variety of bitmaps.

So, if this is what we're talking about, you can do the following...

LOAD IMAGE "MyImage.jpg", 1

which loads your file exported from PSP. Next take your pick from the following...

MAKE OBJECT PLAIN 1, 10,10
MAKE OBJECT CUBE 1, 3
MAKE OBJECT BOX 1, 8, 6, 9
MAKE OBJECT SPHERE 1, 10
...and so the list goes on.

Finally...

Texture object 1,1

and so it's visible, move the camera, and create a loop, here's the complete code...



That's as simple as I can make it for a jump-start into DB Pro...welcome!



Login to post a reply

Server time is: 2024-09-25 03:33:41
Your offset time is: 2024-09-25 03:33:41