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Newcomers DBPro Corner / New Graphics Designer

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Highest Lemon
18
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Joined: 2nd Jul 2006
Location: Right behind you
Posted: 2nd Jul 2006 08:31
I am highly skilled with Paint Shop Pro v8. I am able to create actual 3D models (such as barrels, cans, etc.) I want to be able to actually put these models into a program (map). Some one please help

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Dream And Death
18
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Joined: 21st Feb 2006
Location: The circus! Juggling job, kids and DBPro
Posted: 2nd Jul 2006 11:16
Unless I am much mistaken, you cannot make a 3D object in Paint Shop Pro. You can texture objects, but not create them.

You would need a 3D editor such as Blender or 3DS max to create models. Then save them as a .x file, which DBP can load.

Hope this helps!

"You get what everyone gets, you get a lifetime!" - Death, The Sandman Library

First you Dream, then you ... - Neil Gaiman, 2001
Highest Lemon
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Location: Right behind you
Posted: 2nd Jul 2006 18:43
You are mistakes, but I guess I should have gone into more detail myself. I have a game scripting engine called Torque that allows me to veiw 3D models of paint shop pro textured objects

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Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 2nd Jul 2006 19:01
erm...yeah, PSP is for 2D art, not 3D models .

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Highest Lemon
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Posted: 2nd Jul 2006 20:01
Not with torque...

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Highest Lemon
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Joined: 2nd Jul 2006
Location: Right behind you
Posted: 2nd Jul 2006 20:02
Besides, creating 3D models isnt the point of this thread, I just want to know how to put a 3D model I made into use.

BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 2nd Jul 2006 22:38 Edited at: 2nd Jul 2006 22:39
The reason people are confused is because you say you are making 3D models with PSP. Torque isn't turning your picture into a 3D model. It has built-in primitives, just like DB Pro, which can be textured with a variety of bitmaps.

So, if this is what we're talking about, you can do the following...

LOAD IMAGE "MyImage.jpg", 1

which loads your file exported from PSP. Next take your pick from the following...

MAKE OBJECT PLAIN 1, 10,10
MAKE OBJECT CUBE 1, 3
MAKE OBJECT BOX 1, 8, 6, 9
MAKE OBJECT SPHERE 1, 10
...and so the list goes on.

Finally...

Texture object 1,1

and so it's visible, move the camera, and create a loop, here's the complete code...



That's as simple as I can make it for a jump-start into DB Pro...welcome!



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