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FPSC Classic Scripts / Character destroyed,trigger new character???

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Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 3rd Jul 2006 17:00
Does that exist?
or is it possible,if so.

HOW?


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 3rd Jul 2006 17:45
Did you try respawn?Right click on the entity in question,set respawn to yes and make any other adjustments you might want to make.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 3rd Jul 2006 18:17
i need it to trigger another chracter so that one will appear.


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
GaMer13
18
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Joined: 23rd Jun 2006
Location: Into the Universe
Posted: 3rd Jul 2006 19:28
Quote: "Did you try respawn?Right click on the entity in question,set respawn to yes and make any other adjustments you might want to make."


and

Quote: "i need it to trigger another chracter so that one will appear."


are the same, or do I dont understand your question ...

I like playing games, and making games
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 3rd Jul 2006 21:24
If an enemy is destroyed,a different type of enemy appears and follow a waypoint.

thats what i mean.


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
GaMer13
18
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Joined: 23rd Jun 2006
Location: Into the Universe
Posted: 4th Jul 2006 14:23
Oh, then I musunderstood your question. Well, then I dont know a script for that.

I like playing games, and making games
Wrycu
18
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Joined: 30th Jun 2006
Location:
Posted: 14th Jul 2006 15:43
Activate all in a zone? and put the other guy in that zone? I need something like that... (destroying an entity and spawning a weapon).

<--Wrycu-->
Dr Cuddles
18
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Joined: 8th Jul 2006
Location: In your toilet...*Splosh*
Posted: 15th Jul 2006 15:04
There should be a
:EntityIfDead=Man1:Blah Blah Blah

command maybe we will see something like it in FPSC 2.0?

"I dont' know what weapons will be fought with in WW3 but in WW4 it will be sticks and stones" - Albert Einstien
Wrycu
18
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Joined: 30th Jun 2006
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Posted: 17th Jul 2006 17:24
Yeah. or put coordinates of the entire level and let us spawn items at a certian coordinate. Itd cut down on lag too

3.0GHz Pentium 4HT, 512MB RAM, NVidia 5200 128MB PCI

<--Wrycu-->
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 19th Jul 2006 01:20
Quote: "If an enemy is destroyed,a different type of enemy appears and follow a waypoint.

thats what i mean."


edit fpe of enemy

ifused=other enemy


edit death script

:state=0:activateifused=1





figure out spawning thing
mabey

:state=0:spawnoff,state=1
:activated=1:spawnon,activate=0


give or take

Your Mod was deleted by the Government.
Wrycu
18
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Joined: 30th Jun 2006
Location:
Posted: 19th Jul 2006 03:52
animate=0
Thats the spawn script, but i dunno if itll spawn something else? ohh on the other entities appear it says like
acivated=1:animate=0
AND ITS SPAWNED!! YAYYYYYYYY

3.0GHz Pentium 4HT, 512MB RAM, NVidia 5200 128MB PCI

<--Wrycu-->

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