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FPSC Classic Scripts / Destroy entity to activate decal

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Gremlin45
18
Years of Service
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Joined: 4th Jul 2006
Location:
Posted: 4th Jul 2006 22:40
How do I set up a situation where a decal, such as a small fire, appears when an entity, such as a crate, is destroyed. Any help would be appreciated. Thank you.
Merranvo
19
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 5th Jul 2006 21:29
uhh bump....

I know that decals can be assigned to entitys... just not sure how (the rundecal used in fireing a gun, for instance)

He who is mortal is bound by his soul, He who is immortal has no soul

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