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Newcomers DBPro Corner / Making mmo, what's max players online?

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Getix Interactive
19
Years of Service
User Offline
Joined: 4th Nov 2005
Location: US
Posted: 5th Jul 2006 22:56
Making mmo, what's max players online?

Getix Interactive and Nanovision. Good Combo.
www.getixinteractive.com
Profit
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: United States
Posted: 5th Jul 2006 23:05
I think with the commands built into DB, its around 200. With the various free plugins available, the limit is higher though.
Check out multisync, tempest, and so on.

common people are walking in line.
Mr X
19
Years of Service
User Offline
Joined: 25th Sep 2005
Location: Universe, milkyway, sol-system, Earth...
Posted: 6th Jul 2006 12:23
In the helpfiles (the command is "Create Net Game") you can read
Quote: "The number of players can be between 2 and 256"
.
David Blake
18
Years of Service
User Offline
Joined: 16th Mar 2006
Location: Las Vegas, NV
Posted: 7th Jul 2006 00:27
Regardless of the hard limits imposed upon you by the engine/language you choose, the number of players online will be determined by your bandwidth, your network infrastructure on your sever backend, the structure and size of your data, how close you will need to ghost that data out to all clients, how you have implemented things such as physics or particle effects in your netcode (client-side only with terminal states replicated out to clients accordingly being the best so as to not crud up the pipe with replicating the exact pattern of falling boxes but rather the necessary landing area of the boxes), your server farm, the zoning algorithms across your master servers on the farm, etc.

There are a huge number of considerations, most of which can take the 256 limit down to 2 with 1 frame-per-minute depending on how you are creating your MMO.

I'm half as useful as a box of vomit.

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