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Geek Culture / BF1942 Redbull Air Race

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Fallout
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Posted: 6th Jul 2006 00:30 Edited at: 6th Jul 2006 00:31
hehe. Nothing too special. Me and my mate decided to reinact our own version of the Redbull Air Race tonight. But seeing as we dont have any real planes, nor a circuit, we used BF1942 instead. We pre-defined a circuit and then spent ages trying to get it down. Here's a vid when I finally got it down the first time. It was bloody hard!

Tomorrow he's gonna stand on some bridges as an external camera man (on another compo in a network game) and record it so we can make a little movie with multiple camera shots. Maybe he'll be an engineer so we can have some pyrotechnics as we go. lol

hehe. As I said, nothing special. We were just bored with playing the maps as normal so spend ages refining our flying skills.

BF1942 Air Race (WMV)

Chris Franklin
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Posted: 6th Jul 2006 00:35
lol nice

Platformer Compo!
WHITEKNUCKLE IS BACK! Check the wip boards for more info
Sid Sinister
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Posted: 6th Jul 2006 00:48
pretty neat. I'm kinda disappointed on wear the BF series is going. Mechs? You got to be kidding me...
SpyDaniel
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Posted: 6th Jul 2006 02:19
Id like to see you do all that in a jet


Teh Go0rfmeister
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Posted: 6th Jul 2006 04:25
i never played 1942, but i am somewhat of a "jet-whore" on bf2. I'm constantly learning new tricks.

I got some awesome videos, for example, me landing a jet in the boat deck of the air craft carrier, and then everyone else on the server taking it in turns to try and failing, causing some nice explosions.

Love the high-speed-low-altitude flying too, really gets the adrenaline pumping, expecially when you're being chased, for example straight down fushe pass, weaving down the river over the dams and under the bridges with the afterburners burning away, i dont think i've ever seen myself with such fast reactions in my entire life.

my latest trick is in the f-35, landing vertically at the main entrance on dalian plant, using the road that goes by the cooling towers as a runway, taking off, zipping under the pipe, then twisting through the crane at south docks (with the afterburners still on), turn to the essex, corkscrew along the deck, then come to a dead stop in verticle take off mode just a few feet above the end of the runway. off course the first time i did this it was actually purely a fluke. only lasted a few seconds, and when i finished iw as like "WOAH what did i just do??". now im trying to perfect it so i can film it to add to my collection.

oh yeh... the video.

that map you're playing looks about as fun as dalian plant: too small, compact, hence you end up just flying around in circles. also, to make the video more thrilling, you need to actually make it look like you're going to crash, you do that once, maybe twice on the video, the rest of it isnt as exciting, because you dont look like you're doing anything too risky, so i'm not thinking "OMG how does he get out of this mess?"

nice try for a first video though, dont let what i said get you down, just remember it for next time. you're getting there ^_^

Van B
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Posted: 6th Jul 2006 11:26
BF1942 rocks, it easily has the best single player, and the most fun multiplayer.

I wish they'd go back and do a WWI and II version with new graphics, but keeping the boats and the simplicity.

I didn't even bother with BFII, BFVietnam was the start of the downward slope IMO, stopped buying them after that.

Nice little vid though, it would be very cool to get a couple of mates filming for you, then make a machima war epic .

Aegrescit medendo
Fallout
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Posted: 6th Jul 2006 12:06
I'm the same Van, to be honest. I can't get into BF2. It's lost the simplicity and balance that made BF1942 great. The WW2 era has that perfect era of technology where you have powerful weapons, but no computers and advanced technology to make it easy.

For example, I love the planes in BF1942. They're simple, and just the right speed. Bombing requires pinpoint skill and risking yourself by flying over your target. Machine gun straffing runs are tough and require flying straight at the enemy. When you're in a tank, you know your worst enemy is a bomb from a plane, or a rear armour hit from a heavy tank. Aside from that, you know where you are. As a troop, you know if you keep your head down, you're safe from tanks and planes. You know which troops you can dance with and which you have to avoid.

I just find BF2 looks awesome but doesnt have the same fluid balance. I know it's a personal preference thing as my mate who bought it plays it all the time and is obsessed with increasing his world ranking. It's just not for me though. I'd imagine the third installment with Mechs is going to be interesting and fresh, but probably stuff from the same thing. Cool technology can definitely work against playable game dynamics.

As for Vietnam, I felt the same. It was ok, but some of the tech seemed to be ruining the game a little. I also found the grass/bushes was annoying for LAN games with bots because of the age old "they can see through grass, but you can't" problem.

@Teh Go0rfmeister

I was just messing about matey. But the old humpback style bridges are about 1.2x the wingspan of the plane, the its quite hard to get through, especially multiple times. Also, remember these are propped planes, so they're not like the jets you'd be flying in BF2. Whenever I pull up the nose they start to drop out of the sky, and all that cornering was at the maximum turning circle, trying to hit the next marker on the course. Much slower than your jets in BF2 for sure, but much less forgiving to fly. As an indication, the move at the 1min point has the plane at its max turn and pull up. It might not look hard, but I would challenge anyone who flies planes in BF1942 to reinact it without a good bit of practice. Normally you can't make the turn, or can't pull up, or can't get through the bridge. It all has to be spot on.

Btw, the map is pretty big. It's the Battle of Britain map and has another island area over the other side of a large stretch of sea. I just stayed on that side cos the bridges were well laid out and the smallest. Anyway, was just a bit of fun for other BF1942 pilots to appreciate.

Megaton Cat
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Posted: 6th Jul 2006 16:06
You daredevil, you.




New Catfolio.net coming soon!
Matt Rock
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Posted: 6th Jul 2006 21:25 Edited at: 6th Jul 2006 21:29
I'm with Van and Sid, they should do us all a favor and return to their roots. Can you imagine a Battlefield WWI game? Imagine all of the cool vehicles you could use! You could dogfight in a Sopwith Camel while a Fokker is hot on your tail like Karl Allmenroder or Field Kindley. You could spot artillery (or position snipers) from a Zeppelin soaring high overhead. And submarines and tanks were first used in WWI also. I've wanted to make a World War I game for years now, but my team absolutely refuses to make a war game of any era (and you guys think *I'm* too liberal?) But if there were a BF WWI game, I'd be one happy camper (not that I camp in games hehe). The only drawback would be the weaponry... there weren't any automatic weapons back then, accept the Colt Pistol and the heavy mounted water-cooled machineguns, which couldn't be carried around or anything. I think that's the only reason Dice hasn't tried to make a WWI game... they understand all too well that gamers aren't patient people.

Anyway, if you guys feel like jeep racing or plane racing in BF1942, give me a time and a server and I'll wax the lot of ya I love jeep racing especially... Market Garden, Bocage, and El Alemain are the best jeep racing maps imo, but no one jeep or plane races anymore, and when they do some dingleberry lays mines or jumps on AA But if someone is hosting a competent racing server, I'm down!

Edit: Why race on Battle of Britain? Ack, too much water and not enough landmarks to call checkpoints, hehe


"In an interstellar burst, I'm back to save the universe"
the_winch
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Posted: 6th Jul 2006 21:38 Edited at: 6th Jul 2006 21:42
Your idea of WWI doesn't really match up with what I remember from history class. Trench warfare doesn't really make an exciting game. A large amount of time in a trench not fighting before being mown down by a machine gun or blown up.

By way of demonstration, he emitted a batlike squeak that was indeed bothersome.
Matt Rock
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Posted: 6th Jul 2006 22:15
And how much of BF42 is historically accurate? Just a quick list of things wrong with it:

* Submarines couldn't be manned by just one person

* On D-Day and during the European ground war American forces used M1 Garand rifles, NOT Springfields. In most of the Asian theater, it was the other way around

* The B17 had a nosegun, tailgun and two waist gunners, and the bomb-dropping was NOT controlled by the pilot, but rather by a bombardier in the nose of the plane

* The Brits didn't use a Tommy gun... they had a Sten, which they did change in Road to Rome and Secret Weapons, but in the classic version, that was wrong

So anyway, you're saying they can't break a few rules?


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Fallout
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Posted: 6th Jul 2006 22:30
I think a WW1 game would be REALLY hard to do well, but I think it could be awesome. Yeah, most of the fighting was trench warfare, but there were plenty of operations outside of trenches. However, who said tench warface has to be crap? And who says there weren't that many weapons? In WW1 it was common to outfit men with metal clubs, swords and axes/picks for digging. Don't forget bayonets.

I think the fact that bolt actions rifles with only 5 rounds/mag could be interesting. In BF1942 you rarely have a hand to hand encounter, but in a WW1 game I think it'd be a common place. As soon as you've got into an enemy trench and expended your magazine, you're gonna have to go H2H unless you have a few moments to reload. I'd expect a lot of bayonet action, clubbing, axes, grenades etc. And dont forget the Germans had portable machine guns later in the war. Then there were mortars, howitzers, gas, planes.

You'd definitely have to take some artistic license, in the same way BF1942 does. i.e. runways right behind the trench lines, and I also think the heavy machine guns (Vickers) would be operated by one man, and have to be portable. So whoever has a vickers would be able to pick it up and set it up in other places (say 10 seconds to pack up and 10 seconds to put down, or perhaps longer), although you could work in gameplay styles where a two man Vickers team is more effective (reloading and moving etc).

Its definitely possible matey, but I dont think it'd be an easy job. You'd definitely need some very spot on level design.

I'd be up for jeep or plane racing btw.

Oolite
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Posted: 6th Jul 2006 22:38
it's a game...
Matt Rock
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Posted: 6th Jul 2006 23:34
Quote: "In BF1942 you rarely have a hand to hand encounter"

Oh yeah, you and I haven't played together yet have we? I'll need to introduce you to my good friend Mr. K-Bar He and I go way back... into your lower intestine Sorry hehe, I love knifing unsuspecting victims, especially snipers who don't have a hope in heck of switching weapons fast enough. And if they do, my buddy Tommy "Gun" has about 30 little packages of spite for them to munch on

Me and Saikoro were going to make a BF42 clan consisting of just TGC members, maybe we still should What servers do you guys play on? I'm on Moongamer's Mostly Omaha CQ usually, or 36th Infantry's El Alemain server because they've got turbo-jeeps, nuclear artillery, and every other nifty server-side mod you can think of Let me know where and when you guys are on and we can all play together. You can't miss me... I play as Matt Rock lol


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Fallout
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Posted: 6th Jul 2006 23:58 Edited at: 6th Jul 2006 23:59
We only play on the LAN matey. We normally get about 6 of us and go 3v3 and make up the numbers with bots. I'd be up for having a go online at some point though fo sho.

Edit: On a side note, with regard to WW1, I would imagine the melee would be a common place, all the time, rather than cheeky stealth kills on unsuspecting snipers! (But that too!)

Benji
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Posted: 7th Jul 2006 01:18
Yeah 1942 is great. BF2 is also pretty good but it doesnt compare. I can't wait to see what they are going to do with BF2142 but I wish they'd do a remake of the first in the series.

My Specs: Geforce 6200 128 MB.,3.0 GHZ Pentium 4 Processer, 512 MB Ram.
Matt Rock
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Posted: 7th Jul 2006 03:22
I don't think I'll be playing 2142. As I said before, I like that the series is based in reality (even if it's not that real lol)


"In an interstellar burst, I'm back to save the universe"
BearCDPOLD
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Posted: 7th Jul 2006 10:10
That was pretty cool! I think a big drag about BF2 is the map sizes. People may have complained that having giant maps with only two of your buddies and 50 bots wasn't fun, and maybe it wasn't sometimes. But it was so much fun to mess with the bots.

Grenades in Berlin were a blast, since they didn't have ragdoll then you'd get all these proned bots flying into the air. And not to mention the crashing planes into ships on Midway. Jump out right at the last moment and watch your plane slam into the side of an aircraft carrier. If it didn't sink climb up the side, steal one of their planes, and do it again. It didn't really accomplish much, but at 1 in the morning at a lan house all night lock-in nobody really cares.


I'm going to eat you!
Van B
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Posted: 7th Jul 2006 10:55
Sniping should be real tricky, like it should not be a case of zooming, pointing at an incoming head and plugging him - it should be a whole strategic skill that not everyone should be able to master - I want a licked thumb telling me what direction and strength the wind is coming from.

Know what I mean?

It's like everyone can be a threat as a sniper, your just clicking heads, it would be nice to have a fighting chance against them, and if you get pwnd, you should know it's probably not some 7 YO with A.D.D., most likely someone who's had a lot of practice. Things that can end you for nothing are just a pain, some noob camping with a sniper rifle just detracts from the game IMO.

Sniping should be for the elite, it should be a hella tactical to take down a sniper too. Like that old trick with the knife and the mirror, you should be able to do that, pick your spot, get some cover fire, get in position, then duke it out. Stuff like that could bring some form to the usual multiplayer scramble - like you'd prefer to run around in small groups I think.

The gameplay though has to change a little, there should always be an offline mode, but even with 10 players, you should be able to fight together against bots, lots of bots. I like Co-op, I'd much rather go on a campaign against bots with my brother than be a drone in a MP deathmatch - that's something I loved about 1942, the way you could support each other more - in vietnam I rarely even see other players , too busy trying to get to the fighting without being sniped in teh face.

Aegrescit medendo
Me Self
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Posted: 7th Jul 2006 11:20 Edited at: 7th Jul 2006 11:23
They should make a game called

Battlefield : Achients .

And your all fighting in the old age like the 300 bc etc , it would be cool .

And 1942 is fun also i like vietnam , but i think it was a letodwn on battlefield 2 , its not classic like the other ones ..
SpyDaniel
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Posted: 7th Jul 2006 13:40
I think that when some kid cheers that they have killed you and wont stop, you should be able to kick them in the head for real. I dont like it when people dont stop cheering about a kill that any one could do, even with a sniper.

But if you want a more realistic sniper, join the army.


Fallout
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Posted: 7th Jul 2006 14:31
Sniping was good in Flashpoint. You had to take into account distance. On the russian rifle you'd have a distance guage on the sight, and you'd have to estimate how far away you where then aim the correct distance above the target. Obviously if they were moving you'd have to aim in front of them too. I can't remember if there was tracer fire on the rifles. I dont think there was. The only indication was the dust on the ground when you missed.

Mind you, that game was just all round awesome. You never heard sniper fire because you'd die before the sound could reach you. It was the same with explosions in the distance. See the flash, hear the explosion a second later.

Yeah, Flashpoint was the shizzlenizzlenitnit.

Van B
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Posted: 7th Jul 2006 14:55 Edited at: 7th Jul 2006 14:56
I often play that on linked XBoxes, it's fairly good fun to just deathmatch with 2 people on that - a lot of sniping going on, but I really think that's because of the feel you get from the game. Like sculking about the back of farm houses, hiding in bushes, basically being a sneaky bastard till you can catch the other player unawares. Sniper rifles are too easy to code, you can get pixel perfect bullet handling, it's the fact that most coders leave it at that which is the problem, we need wind and distance factors, heck late in the mission blood sugars should be low, I want to see some shaky hands!
If you could say, these 8 players are a team, and nominate roles, like a leader role, a sniper, demolitions, then everyone else goes assault or at least give them a low power sniper rifle if they must have one, a carbine maybe is a good inbetweener. This has probably already been done, but I think it would improve things for people like us, who enjoy these games even before the killing starts. Most FPS multiplayer matches start with a load of guys, then they all run off in uncoordinated assaults until they all die - it's tiresome. LAN games with actual people, even if it's against other teams, but LAN games are more fun, more coordinated, more relaxed - and you actually get to play the game you want to play, not some crud map where the admin happens to own all.

EA is dragging us into the realm of crud, we're gonna end up with a gazillion mech games - why?

Well consider how tricky it is to sell war games to people who's religion or nation is targetted - Mechs are nice and neutral, they could sell BF214232213 to monks and not offend them, woohoo for EA and their profit margin.

Aegrescit medendo
Fallout
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Posted: 7th Jul 2006 15:54
Vietcong is good at encouraging team play. If you run off on your own on a coop map, you generally get taken out eventually. If you stay in a squad, normally more than 1 person can spot the first enemy. Everyone can rattle off a few rounds and then the one that's being targetted can hit the deck while the other one finishes him off. The only bad thing is respawning, although you can setup team respawn.

There really needs to be some innovation in terms of gameplay I reckon. In real war you'd be terrified to leave your squad because you'd be on your own and you know you're better off with support fire. There isn't enough of a punishment to encourage people to stay with their squad. Flashpoint was quality because when you're dead, you're dead. Apart from in DM match, there was no respawning, so you'd keep your head down and try to survive. The arcadey nature of BF1942 is quality, and I love those sorts of games too, but there's not much reward for what you do, because you're not risking anything ... just the 30seconds it takes to get back to the same place after a respawn. In flashpoint if you survived and took out 4 of your mates on a LAN in close quaters combat, it was an awesome achievement because if they had of got you, you'd've been out of the game until it finished 10 minutes later.

Matt Rock
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Posted: 7th Jul 2006 21:26
Quote: "Battlefield : Achients ."

That would be a cool game, but only if they spelled "ancients" correctly hehe sorry, I had to do it

@ Van: I couldn't agree more about Sniping. You should need a spotter, and you should need to take into account wind patterns, your own breathing, and you should need to wear a ghille (sp?) suit to mask your location. Delta Force 2 and Delta Force Land Warrior took these factors into account pretty well, but not well enough. What I love about BF42 and BFV is foliage. You can hide in a bush, snipe at enemies, and they won't be able to see you unless they're *really* looking for you. But that's not enough, not by a long shot.

I also think the kits would be better if they were designed like proper military kits. Take Battlefield 1942 for instance... the REAL kits would be:

Infantry: M1 Garand, Colt 1911, frag grenades
Heavy Infantry: BAR, Colt 1911, Frags
Engineer: Grease Gun (which they should have included), Colt, Wrench, expack, mines (although I HATE expack noobs)
Medic: M1 Garand, colt, medic kit
Scout: Same as it is, but harder to use
Anti-tank: Zook, colt, frags

And the Tommy Gun/ SMG should be only available to higher-scoring people, because they were usually assigned to officers (I think they were anyway). I often play as a medic and I rarely die because I can dose someone down in a hail of bullets and heal myself up after the skirmish before another person finds me.

About Map sizes: I LOVE BIG MAPS. My favorite maps in BF42 tend to be gigantenormonsterous, like El Alemain, Gazala, Bocage, Market Garden, Lib Caen, etc. They allow for more tactical thought. Have you ever gotten a large group of people together (20+) and assembled a convoy of three shermans, two jeeps, a few troop transports, and some artillery, and with air cover in position did you drive into an enemy base as one HUGE convoy to take a flag with brute force? Or in CTF, have said convoy steal the flag and drive off with a tank on point holding the flag, providing cover from every direction? There's nothing more fun in the whole world Although it doesn't work as well in BFV for some reason. Well, it does on some maps, like Hastings and Game Warden.

Again I'm going to stress this: If so many of us play 1942, why don't we all pick a server, meet up online as [TGC], and kick the crap out of unsuspecting nubs


"In an interstellar burst, I'm back to save the universe"
Cash Curtis II
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Posted: 7th Jul 2006 21:34
Quote: "Again I'm going to stress this: If so many of us play 1942, why don't we all pick a server, meet up online as [TGC], and kick the crap out of unsuspecting nubs "

I think we should all work on our games




Come see the WIP!
Fallout
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Posted: 7th Jul 2006 22:09
I think we should do both. Meet for BF1942, and also make some frikkin games!!!! SOMEBODY MAKE A FRIKKIN GAME ALREADY!!!! While we're on the subject or some uber-non-noob making some big multiplayer game, are there any good examples of multiplayer games people have made in DB? i.e. networkable/internet for a couple of player or more?

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