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crow34
19
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Joined: 22nd Jul 2005
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Posted: 6th Jul 2006 00:44 Edited at: 6th Jul 2006 00:52
as i develop game assets for my new game engine project i have decided to drop a few freebie assets

to all you crazy fpscreators out there

the model is raw 3ds just needs scaling down and uses multiple textures



which is possible in fpscreator thanks to the great work of realityforgotton
to use in fpscreator just scale the model down and it should work fine


any way to stay on topic heres the render followed by the download

gimme me a minute while i upload to file front

http://lovetrail.virtualdatingagency.com/index.php

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crow34
19
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Joined: 22nd Jul 2005
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Posted: 6th Jul 2006 01:01
http://files.filefront.com/testbuildingrar/;5224329;;/fileinfo.html

here you go you hungry fpscreators get ya downloading started

http://lovetrail.virtualdatingagency.com/index.php
Exotic Matter
18
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Joined: 8th Jun 2006
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Posted: 6th Jul 2006 01:25
Could you please tell me how.
If 3ds is max format fpsc uses Xformat
how can scaling it down make it work in game.

T.I.A
crow34
19
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Joined: 22nd Jul 2005
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Posted: 6th Jul 2006 12:38
oh dear heres me thinking you guys knew what you where doing

ok open it in 3ds max or if you dont have max milkshape or ac3d or something like that

select all and reduce the general scale of the model

pressuming you have max export with panda softs direct x plugin

if you dont have max try deep exploration or direct x plugin for milkshape

create a fpe for the model do not assign a texture path to the fpe so fpscreator can use multiple textures

insert it in to fpscreator as a dynamic object

and bingo it works

and take a deep breath

wax your self with a wet cod

and ill read you a bed time story later

http://lovetrail.virtualdatingagency.com/index.php
Exotic Matter
18
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Posted: 6th Jul 2006 13:45
you did't say export you just said scale.
crow34
19
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Joined: 22nd Jul 2005
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Posted: 6th Jul 2006 19:09 Edited at: 6th Jul 2006 19:11
Quote: "select all and reduce the general scale of the model"


it was in 3ds format to allow you scale unless you know of a 3d editor that lets you edit binary direct x files?

i would kinda think your questions are obviously really

cough cough

http://lovetrail.virtualdatingagency.com/index.php
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Jul 2006 19:59
LOL, I think you were quite clear in your first post Crow. It's kinda obvious you cant use a .3ds directly in FPSC without first EXPORTING it. LOL, but nice model Crow.

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