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Geek Culture / Is there still such a thing as Intellectual Property?

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Hobgoblin Lord
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Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 6th Jul 2006 11:13
Kind of a weird question I know, but when it comes to video games it seems to be non-existant. Take Diner Dash (I am assuming it is the original) as of late I have seen a crop of clones pop up for sale from different companies, same goes for Bejeweled. Just wondering if anyone knows if there is some special case with games that allows such blatant rip offs to be made.

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Nicholas Thompson
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Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 6th Jul 2006 11:26
There is - but game copyright does have a lifetime and you can also buy the IP off people. (AS FAR AS I KNOW...)

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BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 6th Jul 2006 11:45
The only game I can remember taking serious action against people who ripped off gameplay was Tetris. Everything is so derrivative in terms of gameplay it's pointless to copyright that. What IP copyright protects is aesthetics. Specific names, characters, and settings.


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Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Jul 2006 11:48
The games industry is fueled on basic rip-offs.

You think Bejeweled was made by a tribe in the middle of Africa or something? - no, it was made by some guys who got the idea after playing Columns, Logical, Puznic, E-motion...


Personally I think it's fine when the game is decent, when the game is not a rip off, then it's perfectly fine - example... GTA rip offs.

Total Overdose:
It appears to play like a funny incarnation of GTA, but really it sucks, not gonna go into details - but it's a turd.

The Godfather:
It appears, and in fact does play a lot like GTA, except in a godfather setting with hoods and mafioso guys etc. It adds some new stuff that is very welcome, like the ability to look out windows, even smash them and start plugging innocent pedestrians. It's like a cut down GTA, but it is a decent game.

Some companies take an idea and milk the hell out of it, some try to at least satisfy fans and don't rely on evil marketing departments everytime to sell their game.

Star Wars: Battlefront is the best SW game on XBox because it's taking it's ideas from a classic game, and it does work, I doubt I've played any SW game as much. If not for BF1942, we'd still be playing games like that Rogue Leader thing with all the FMV - that was a dark and ugly place that we don't want to return to .

Aegrescit medendo
Hobgoblin Lord
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Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 6th Jul 2006 13:05
Quote: "There is - but game copyright does have a lifetime and you can also buy the IP off people. (AS FAR AS I KNOW...)"


Understood, I have no problem with someone buying the rights to make a knockoff. I can also understand making a game very similar to an older game but some of the clones are coming out within a few months of the originals (I am assuming they are originals who knows they may have ripped em from someone also.)


Quote: "The only game I can remember taking serious action against people who ripped off gameplay was Tetris. Everything is so derrivative in terms of gameplay it's pointless to copyright that. What IP copyright protects is aesthetics. Specific names, characters, and settings."


Alot of this seems to apply to video games though, board/card games seem to have strong standing on copyrighting game mechanics, heck MTG trademarked the word Tap. The one that really got me looking at this was Snowys Lunch Rush, it is not the same genre as Diner Dash, it is the same game. Same colors, just better graphics and a few little things added in and actually a better game I think. Still I guess what I am wondering about is, if I come up with the next Tetris or whatever will I have any recourse for the 40 knockoffs that pop up within a few months. This is the sort of thing that I think could really hurt an Indi developer.

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Jeku
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Jul 2006 20:01
Yes, I always wondered how the creator of [the name escapes me] copied Puzzle Bobble and sold hundreds of thousands of copies. He even has a DS game for crying out loud.

The graphics look like they were made in MSPAINT and for a while it was riddled with spyware. Yet the author made a small fortune, but for what? Cloning a fun idea and turning it into crap. Bugs me.


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
NeX the Fairly Fast Ferret
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Location: The Fifth Plane of Oblivion
Posted: 7th Jul 2006 20:18
Bust-a-move?

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NeX, you cant be serious - CattleRustler.
Matt Rock
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 7th Jul 2006 20:27
Everything you need to know about copyright law, direct from the source. There aren't specific laws about video games, but there is about software in general. Read up


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