ok, I'd like to go out on a limb here and claim to be the first person to get a skeltal animation out of maya and into fpsc. It took a lot of reading and exporter hunting, but I think it came out quite well.
The texture map needs improving, but this for the moment was an exercise in animation.
The scag can shuffle, run, melee attack, idle, and die.
It all looks pretty cool. Now that I have learned to how to export bones from Maya, I will be working on converting a whole load of weird creatures...
"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward