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FPSC Classic Models and Media / from Gamespace to fpscreator

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from gspace to FPSC
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 10th Jul 2006 03:50
From GSPACE TO FPSCReator

Daniel
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 10th Jul 2006 03:55 Edited at: 10th Jul 2006 04:10
from gspace to FPSC
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 10th Jul 2006 03:59
Hi Budies!
Someone knows if there is a information about charactersetup animations from gamespace to FPSCreator??
Ex.
frame 0 to 25 walk
Frame 26 to 40 shoot
and so on
Please, this information is very help full!!Whith it anyone can make your own character in any 3d software, not only in Max and character studio, but also in Softimage, Lightwave, TrueSpace, etc...
We needs this help!
Take a look on my characters(whithin no animations unhappy )
Dan

Daniel

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from gspace to FPSC
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 10th Jul 2006 04:05
My another characters

Daniel

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from gspace to FPSC
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 10th Jul 2006 04:06
and other

Daniel

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KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Jul 2006 04:38 Edited at: 10th Jul 2006 05:45
Your character is WAY too high poly for FPSC, or any other engine I imagine.

EDIT: I just read your post in the GameSpace forums; I see you plan on reducing the poly count of your creations. Be careful when using the poly reducer in GameSpace, I haven't had much luck with it. Keep us posted on your results though.

-Keith


REDGA
18
Years of Service
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Joined: 1st Jan 2006
Location:
Posted: 10th Jul 2006 11:08
isnt that the monster out of doom3?
Black
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Austria/Linz
Posted: 10th Jul 2006 20:33 Edited at: 10th Jul 2006 20:35
yeah the second monster looks like pinky - doom 3 monster just a bit modified,looks great!
from gspace to FPSC
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 16th Jul 2006 18:24
Hi friends!!I inspire the monsters from games like doom, quake and some horror movies.
Yes Keith, my models are hi poly yet, it is to see the final result first.The problem is I have no more ideas for now
Dan

Daniel
from gspace to FPSC
18
Years of Service
User Offline
Joined: 21st Jun 2006
Location:
Posted: 16th Jul 2006 18:27
I wanna see(and play) a diferent game made in FPSC.Whith mountains, trees, more outside and less dark.
If you know about a game like that, please tell me
Thanks friends!!
Dan

Daniel

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