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FPSC Classic Scripts / how to drive cars!!!!!!!!!!!

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REDGA
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Posted: 10th Jul 2006 11:14
place your car entity inside a triger zone.
set the triger zone to speed player up and destroy car.
add car sounds. along the way.

i know its not perfect but its a quick fix
Aaron Miller
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Playing: osu!
Posted: 12th Jul 2006 08:31
Cool.

But uh, by doing that, the entity can look down, once the entity looks down, if there is a car hud, then the car hud will move with it by looking down, if there isnt a car hud, the there wont really be a car will there?

Otherwise a good idea, but i'll just modify the source code of FPSC to fit my needs.

I finally have a NEW computer!!!
Windows XP Pro, AMD Athlon 64-BIT Processor, ATI Radeon Graphics, Windows Vista compatable, DirectX 9.0c, 2 Hard Drives, 6 Extra Drives, etc. etc.
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 12th Jul 2006 12:53
if you modify to fit your needs you better send me a copy :p

http://www.shockforums.tk
xplosys
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Playing: FPSC Multiplayer Games
Posted: 12th Jul 2006 19:33
I don't think he was talking about a car HUD. He just described a work-around for the car.

Place a car entity on a trigger zone. When the player enters the zone, he is moved ahead and the car is destroyed (disappears).

Add a car noise and .....as if by magic, the illusion of going somewhere in a car without all the red light and traffic hassles.
I could be wrong, though.

Crazy Grandpa
Reality Forgotten
FPSC Reloaded TGC Backer
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Location: Wichita Falls TX
Posted: 12th Jul 2006 21:55
is it possible to place a larger hud than normal. meaning: say the hud is 512x512 could you add one that is 1024x1024 and have it set that when the player looks down the "hidden" part of the hud would show? sorta like using a wrapped hud. or maybe set it up so that when the player looks right it calls on a side hud and in the forward view it clls on say a dahsboard hud. this would give the ultimate appearance of a vehicle.

RF

Pus In Boots
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Posted: 12th Jul 2006 22:05
Your car would be able to sidestep and everything. with all due respect, come back when your done toying with false hope.

You don't have to be insane to answer my questions, but it helps

visit www.gameshell.tk
Dr Cuddles
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Location: In your toilet...*Splosh*
Posted: 13th Jul 2006 00:52
Would it be possible to make a 3d car model with detailed interior and have it so when you enter a car it moves you to the driving seat, making it look like your in the car and then make the car move as the player moves,

would this be a possible option?

"I dont' know what weapons will be fought with in WW3 but in WW4 it will be sticks and stones" - Albert Einstien
Les Horribres
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Posted: 13th Jul 2006 23:21
Your car would be able to sidestep and everything. with all due respect, come back when your done toying with false hope.


There is no false hope, only false gods. Cars have been done over and over... no one pays attention to it.

Your Mod was deleted by the Government.
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 13th Jul 2006 23:55
@Pus In Boots- false hope? what is a false hope exactly? think about that question before you answer.

@Merranvo- I know it has been done but you never know what might come of a fresh brainstorm. That is after all the way things get better.

RF

Les Horribres
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Posted: 14th Jul 2006 00:02
Hence the "no one pays attention" as I said in another thread, teleporting the player to a enemy allows you to control his movements making a qed car. No one posts about it, posts on improvements... they just ignore it and post another thread a few weeks later.

:p

Your Mod was deleted by the Government.
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Posted: 14th Jul 2006 00:34
I see what you mean. but with the amounts of posts everyday it is easy for things to get lost in the bowls of these forums.

Dr Cuddles
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Posted: 14th Jul 2006 02:09
Could you not find out how much the player moves when you press the Left or Rgiht key and have a script that says for example if when you press Right it moves you 10 right so your script would move you left 10 and visa versa

"I dont' know what weapons will be fought with in WW3 but in WW4 it will be sticks and stones" - Albert Einstien
xplosys
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Playing: FPSC Multiplayer Games
Posted: 14th Jul 2006 16:25
Quote: "Cars have been done over and over"


Keep hearing it.............. never seen it.

Crazy Grandpa
Les Horribres
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Posted: 19th Jul 2006 01:12
Quote: "Keep hearing it.............. never seen it."

Never searched for it.


Well... okay... 'I' have done cars over and over.
'I' have posted each script for them
'I' have tested said script
Said script works.

Driving a car is a nucciance.
Waypointing a car is better.

Your Mod was deleted by the Government.
xplosys
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Posted: 19th Jul 2006 16:37 Edited at: 19th Jul 2006 16:44
Please link a "driving a car" script. Or alternatively, tell me what secret word to search.

Searched driving......none found.
searched cars..... none found.

You know what would be even better? Show me a video of driving a car in FPSC.

This was your last...

::plrmoveifused
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse

wippee a waypoint car.

::plrmoveifused
::movefore=10
:plrusingaction=1,random=30:rotatey=5
:plrusingaction=1,random=30:rotatey=-5

yippe a driveable car (okay... not really drivable... need hud and a few script edits)

Crazy Grandpa
Les Horribres
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Posted: 20th Jul 2006 00:00 Edited at: 20th Jul 2006 00:01
Quote: "You know what would be even better? Show me a video of driving a car in FPSC."

Sorry, don't do vids. I can explain how to set up and use the scripts... but that is about it.


It is really simple. Originally I released a waypoint tank and driveable tank based off of the same concepts. The difference is that the new script doesn't use timer.

Now niether worked because, at the time, I did not think about teleporting the player constantly. What they were designed to do was to have the player sit on an enemy which would move. The issue was that enemys were collisionless.

These incorporate the auto teleport thingy. The driveable one turns when you press enter (script tweek to only do a random if enter is not being pressed) allowing you to 'drive' it.

The waypoint one is basically the same, teleport the player to a enemy and move that enemy along a waypoint.


Inorder to teleport the player to the enemy you have to edit the enemy.fpe and add ifused=enemy name. The player will now teleport to that enemy.


As for the secret search word... don't know it. Only know that it is there... somewhere.

Your Mod was deleted by the Government.
xplosys
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Playing: FPSC Multiplayer Games
Posted: 20th Jul 2006 00:02
I hear ya.

Crazy Grandpa

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