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FPSC Classic Models and Media / Bikini Babe! DONE!

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bond1
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Posted: 12th Jul 2006 09:46 Edited at: 12th Jul 2006 10:17
You asked for it, and bond1 delivers! Now you can pretend that you actually have a chance getting with a girl like this. I'm even going to alter her animations so she walks more femininly. And a lower back tatoo - she's up for all kinds of fun.

I'm really proud of this model, the wireframe is really elegant, about 1600 triangles.




----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Bloodeath 6 6 6
18
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Posted: 12th Jul 2006 09:53
less pointy shoes make her less worky more relaxed
other than that nice model!!!

http://www.shockforums.tk
Candle_
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Posted: 12th Jul 2006 10:33
Very nice..
Good work there bond1.

Michael S
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Posted: 12th Jul 2006 10:35
She is definitely Very Nice! its 2:30am


I pity the noob!
jonathan samson
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Posted: 12th Jul 2006 10:36
what did you use to make it milk shape

J.Samson
bond1
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Posted: 12th Jul 2006 11:05
I use 3ds max.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
jonathan samson
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Posted: 12th Jul 2006 11:07
i used that but how do you make the shape and the texture where can i get it?

J.Samson
Candle_
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Posted: 12th Jul 2006 11:58
jonathan samson it takes time to learn to do that so if you want to model things like that you will have to take time and learn the program.
Not something you will do over night.

crow34
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Posted: 12th Jul 2006 13:31
as much as i can can say outstanding work bond its gonna be a really unusual model pack to see a bikini babe running round fpscreator with a autoslug

great work

http://lovetrail.virtualdatingagency.com/index.php
bond1
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Posted: 12th Jul 2006 13:35 Edited at: 12th Jul 2006 13:37
Quote: "as much as i can can say outstanding work bond its gonna be a really unusual model pack to see a bikini babe running round fpscreator with a autoslug"



Unusual...maybe. Extremely HOT...definitely! Now I can't wait to rig her and get her armed with a big gun. People keep asking for a bikini girl, must be the teenage hormones around here.

thanks

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
brummel
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Location: Sweden
Posted: 12th Jul 2006 14:05 Edited at: 12th Jul 2006 14:06
Quote: "Extremely HOT...definitely!"


Amen to that! Awesome work bond!

Dont forget to visit my website for scripts!
Butter fingers
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Location: Mecca
Posted: 12th Jul 2006 14:06 Edited at: 12th Jul 2006 14:07
oh nice.

Really cool modelling dude. can I please see a wireframe?

I just noticed.... The bikini top goes up around her neck, but it disappears at the back!

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
bond1
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Posted: 12th Jul 2006 14:24
Oops, right you are. I need to extend the straps up around the neck disappearing under her hair.

I'll post a wireframe in a bit.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Bloodeath 6 6 6
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Posted: 12th Jul 2006 14:25
i dont know i think you did no straps perposly jk

http://www.shockforums.tk
MT Inc
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Location: If I\'ll tell ya, I\'ll have to kill ya
Posted: 12th Jul 2006 14:58
nice work bond1, are you going to post the model
thanks nice work again

cheers

wus up
Butter fingers
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Posted: 12th Jul 2006 15:00
it's for his model pack, so I doubt he'll post the model.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Bloodeath 6 6 6
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Posted: 12th Jul 2006 15:00
its for a model pack that gets sold thru tgc

http://www.shockforums.tk
Van B
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Posted: 12th Jul 2006 15:22
Now if you could just add a klingon forehead then it'd be Nikki from Big Brother!

Looks great, not sure I'd want to shoot her though, maybe you could just animate her doing some aerobics .

Aegrescit medendo
bond1
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Posted: 12th Jul 2006 15:44
Hehe, thanks VanB

For Butter Fingers and others who are interested, here's a wirefrae view:



----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
FredP
Retired Moderator
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Posted: 12th Jul 2006 16:11
Nice model!

dennisb
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Posted: 12th Jul 2006 16:15
She looks really nice. It will be a shame to shoot her :p

Dennis The Frogman
www.3dfrog.com
Butter fingers
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Posted: 12th Jul 2006 16:36
I love the work Bond, Are your solids smoothed because that looks like NURBS!

Anyhoo, I look forward to seeing this animated..

Any chance that you could get rid of the heels perhaps? Or do another identical female with like, pumps? I just think the re-texturing opportunities would be better!!

anyway, great work.

butters

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Locrian
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Posted: 12th Jul 2006 17:02
Nice job bond. nice texture and love the lil tattoo on the small of her back. Only thing Id do personally is make her ponytail instead of just texturing it on. 1600 is way below some of the other FPSC models and another 32-60 polys for a tail would look so much better. Great job though.
Sinistar
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Posted: 12th Jul 2006 17:34
...and she's got her requisite lower-back tramp stamp!
bob momento
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Posted: 12th Jul 2006 17:44
nice job man , Are you going to release it free?
crow34
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Posted: 12th Jul 2006 18:25 Edited at: 12th Jul 2006 18:26
Quote: "nice job man , Are you going to release it free?"


these are for model pack 3 dude

and if you made a model of this quality would you want to release it for free?

dident think so

hey bond when we gonna see this hooker your making? or should i say street walker lol

http://lovetrail.virtualdatingagency.com/index.php
Nigezu
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Posted: 12th Jul 2006 19:06
Really hot job! I agree with Locrian about a ponytail.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Jon Fletcher
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Posted: 12th Jul 2006 22:18
very nice once again bond1, you never cease to amaze me

a bit of crit though, the feet are a little sharp and i cant help but notice that her ponytail doesnt have any geometry to it, as if it were vacumed and sucked up against her skin, other than that pretty hot

-Jon

Butter fingers
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Posted: 12th Jul 2006 23:08 Edited at: 12th Jul 2006 23:09
thinking about it, Bond might have to do alot of extra work for a ponytail to have geometry.
It would look a bit rubbish if it was attached to the head bone for animation, because it would move around as if it were solid. To sort that bond would need to add and animate a new bone or two to make the hair wave.

so, actually, it would be alot of work to make it look good with 3D hair, so texturing the hair is a good solution.

Id rather have textured-on hair, than animated hair that moved like a brick.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Locrian
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Posted: 12th Jul 2006 23:37 Edited at: 13th Jul 2006 05:15
Your not working with an xbox 360 here Butter. The animations are bunk...and almost every othr chars got something sticking off um. I love to point out Akio cause she sucks so bad so look at her shoulder armor in any animation where she lowers her arms below the initial pose....they puff up like ballons. So stuffs gonna look odd if your really scrutinizing something.

Do a poinytail for her Bond.....it'll look much better. Regaurdless if it moves with the head or not. easier yet....make her a short haired chick.
bond1
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Posted: 12th Jul 2006 23:47 Edited at: 13th Jul 2006 00:11
Quote: "Do a poinytail for her Bond.....it'll look much better. Regaurdless if it moves with the head or not. easier yet....make her a short heared chick"


I REALLY agonized over this, but I have to agree with Butter Fingers here. I thought about doing a ponytail, until I thought about the animations. It would look HORRIBLE with the entire ponytail moving with the head.

I COULD add a ponytail link to the biped and blend in a nice animation for it, but let's face it, we're talking about a $20 character pack here - 20 characters for 20 dollars. I am not willing to spend a disproportionate amount of time on something like this that will ultlimately go for 1 dollar. But thanks for the feedback, it's much appreciated.

By the way, no NURBS, this was modelled enitirely with an editable poly.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Jon Fletcher
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Posted: 12th Jul 2006 23:55
guess your right, just a suggestion though

.... i swear i know that face from somewhere, kinda looks like someone from back in school

Stamina
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Posted: 13th Jul 2006 00:56
Bond1,,that is sweet. Very detailed texturing. I will use this as a lesson on taking my time to make my models look almost picture perfect.

Well done.
from gspace to FPSC
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Posted: 13th Jul 2006 04:40
HI Bond1!!NIce job!
You said that you will make her animations?Then you know the animations sequence and numbers???
I had import one FPSC character to Fragmotion and I saw the animations frames...it is too much!!!!I use TrueSpace and I don't wanna make it all animations.
Here is a part of animation list of what I saw in Fragmotion:
frame 0 to 160 falling
235 to 260 walk
210 to 234 idle
300 to 320 run
I put here the more obvious and there are 2498 total frames!!!I can't put all here

Daniel
from gspace to FPSC
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Posted: 13th Jul 2006 04:42
Someone knows if is necessary to make all 2498 animations to work fine in FPSC???
PLease
Dan

Daniel

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bond1
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Posted: 13th Jul 2006 07:46
All the animation frame info is in the character's fpe file. Use this in conjunction with the animation index info located in the FPSC manual and you'll know all you need.

And no you don't NEED all 2498 frames to make a character work, but if you want them to be able to hold any weapon then yes you'll need all the frames.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Butter fingers
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Posted: 13th Jul 2006 11:31
You must include certain animations

walk
run
idle
death

as these seem to be hard coded to the engine and you'll get really weird behaviour without them.

If you make one set of weapon holding animations you can use them for all weapon types, although it might look a bit funny having your character firing a bazooka from the hip!

Custom animations without the biped are quite buggy. Ive just started to try recently and its taking alot of effort to get right!

peace
butters

PS. Bond, If you did add geometry and bones for the hair, it could be a really useful biped for other characters.... samurais with ponytails, aliens with tenacles comin from their heads etc

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Van B
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Location: Sunnyvale
Posted: 13th Jul 2006 12:53
One thing, those frame counts are incredibly stretched. Really for the amount of animations in a FPSC character, using 250 frames and scaling by 10 would be better, then adjust the animation setup in the FPE file.

Nobody would ever use those frames when actually animating, it's maybe just an exporting bug, or more likely they stretched the animation timescale to smooth it out.

Aegrescit medendo
Bloodeath 6 6 6
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Posted: 13th Jul 2006 13:13
22k polys not fpsc compatible

http://www.shockforums.tk
300 win mag
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Posted: 13th Jul 2006 23:35 Edited at: 13th Jul 2006 23:35
Quote: "it would be a shame to shot her"



not if she were a zombie lol (shotgun pumps)


bond1
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Posted: 24th Jul 2006 12:53 Edited at: 24th Jul 2006 12:53
Here's a preview of her sexy walk cycle. I probably spent about about 6 hours on her rigging and animation, manually weighting verts so she moves just right.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm

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MK83
FPSC Reloaded TGC Backer
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Posted: 24th Jul 2006 15:12
Awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

bombs away
Zaibatsu
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Posted: 24th Jul 2006 17:15
Great job, but she has a constipated look on her face in the video...

Read my profile to learn about all my wierd fanaticacies...

Jon Fletcher
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Posted: 24th Jul 2006 18:21 Edited at: 24th Jul 2006 18:21
VERY professional animation bond, great work

xplosys
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Playing: FPSC Multiplayer Games
Posted: 24th Jul 2006 18:28 Edited at: 24th Jul 2006 19:27
Nice work on the body and walk bond, but a face only a mother could love. lol Perfect for killing!

Crazy Grandpa
Airslide
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Posted: 24th Jul 2006 19:11
Looks really well done, great job

Sinistar
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Posted: 24th Jul 2006 19:20 Edited at: 24th Jul 2006 19:22
Me and my droids and zombies bow to your vastly superior modeling skillz. I am but a student in your dojo.

--you know who has kind of a sexy walk? the standard FPSC skeleton. Just it's regular walk. move the hips a little more and you've got a stripper in heels walk.
bond1
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Posted: 24th Jul 2006 19:34
Haha you're right Sinistar, I was really surprised when she looked pretty darn close with just the standard FPSC walk. But I decided to take it over the top for this model. Thanks!

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
300 win mag
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Posted: 25th Jul 2006 03:38
holey crap dude u need to be working for idsoftware


Jon Fletcher
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Posted: 25th Jul 2006 03:40 Edited at: 25th Jul 2006 03:42
Quote: "holey crap dude u need to be working for idsoftware"


since when have you seen a bikini babe in a game like Doom 3 or Quake?!? they always make gory games

i'd say GTA, ya see characters with that kinda motion in there have you tried showcasing your work to anyone yet bond? i think youd make a fantastic character animator

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