Merranvo,
Thanks for that.
I briefly tried getting a friendly character to kinda follow the player randomly and move in tandem with him though not really behind the player as if he were to fire weapon he would more than likely end up frequently shooting the player. That I can get to work.
If your refer to such above I do not know why you would need : rotatetoplr as you dont want that - whats needed is for an Ally to rotate not to player but a players enemy as that is the targetting problem - I can get a random behaviour but its just trickery and not at all accurate.
Needed is a method of targetting another entity other than the player and also applying damage via weapon use.
I will have another go at some time just for the heck of it but no doubt TGC will need do this.
"I am and forever will be your friend"