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FPSC Classic Models and Media / texture mapping and stuff

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RichMan
18
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 12th Jul 2006 19:59
lo all,

please could you help, I've got a pretty decent space ship model that I've made/making in anim8tor, please could you help me I dont get the textures on it with the UV mapping and stuff. I'm kinda noob when it comes to texturing. If you can tell me anything about it on anim8or please do coz I'm really naff at it.

thanks in advance
richman


'Making safer worlds through superior firepower' - UAC
Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 12th Jul 2006 20:00
if you give me the model i can generate a UV map for you, then you can texture it...

Read my profile to learn about all my wierd fanaticacies...

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18
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Location: Wichita Falls TX
Posted: 12th Jul 2006 21:59
I was afraid of UVmapping...that is until I found blender (great program) the UVmapping in that program is wicked easy. atleast for me it is. if you place your seams in the correct place and have deleted unwanted faces it should unwrap fairly straight forward. I am not to familiar with anim8tor. if there is a demo I will check it out. If you want you could down load blender and I will write you a tutorial to UVmap and if you like it cool if you don't thats cool too. I am going to go out on a limb and say you will like Blender.

RF

RichMan
18
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 12th Jul 2006 22:23
I already have blender and I don't get it, sorry. I'm slowly getting to grips with it. Anim8or is a totally free product, there are no strings attached, just install and your good to use it. It doesnt have high end tools but I't ok for making decent models.

Zaibatsu what actually is UV mapping though because I may be able to do it but if not I'd be happy to give you the model to UV it.

thanks in advance
richman


'Making safer worlds through superior firepower' - UAC
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18
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Location: Wichita Falls TX
Posted: 12th Jul 2006 22:44
strings attached? blender has no strings attached. please explain a bit.

Butter fingers
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Joined: 20th Mar 2006
Location: Mecca
Posted: 12th Jul 2006 23:16
UV mapping is a bit like this.

Imagine your objects co-ordinates in x,y,z planes.
so like a point could be 9,2,0
Now UV mapping is taking all those UV co-ordinates from your 3D model and translating them onto a 2D plane: U,V
Once this is done, the texture can be wrapped around the model, where each U,V co-ordinate on the UV map translates back onto a point in 3d.

It's hard to explain. Try looking at the un-wrapped UV map of a cube, then you'll understand whats going on, as you do more, you'll learn what other shapes look like when layed out flat, then it gets easier.

It's just a case of practice. My UV maps were rough as a bears bum until recently, but I've started to get the hang of now!

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
RichMan
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 13th Jul 2006 17:52 Edited at: 13th Jul 2006 19:20
thanks for your help there I think I understand now. thankyou, I'll see what I ca do and then if I cant do it could I take you up on you offer Zaibatsu, thanks.

The no strings attached mean that there are no limits on the product e.g. a trial period with some of the features locked. Just google anim8or and you get the website pretty fast.
thankyou all, I'll try it later and if not I'll post again tomorrow.
thankyou all
richman


'Making safer worlds through superior firepower' - UAC
code master
20
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Joined: 4th Dec 2003
Location: Illinois
Posted: 13th Jul 2006 18:07 Edited at: 13th Jul 2006 18:07
http://Anim8or.com

It's a decent modeler, has a nice animation system, but I'm not sure yet if you can export the animations to FPSC.

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Posted: 13th Jul 2006 22:19
uhm blender is free so no strings attached

Gemstone Games
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Posted: 13th Jul 2006 22:20
Yeah, but Blender also has no strings attached. So I don't get what the issue with Blender is.

Formerly JMC...
RichMan
18
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 13th Jul 2006 23:49
blender is kinda hard to use I think

'Making safer worlds through superior firepower' - UAC
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18
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Location: Wichita Falls TX
Posted: 13th Jul 2006 23:58
Blender is cake to use once you get the hang of it. If you want I can create you a tutorial on the basics. not one like blenders infamious grey beard or that other guy. but one that is to the point and quick. after that you will have no problem with blender and you might not use any other program ever.

RF

BladedEnt
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Posted: 14th Jul 2006 00:08
You can do that for me too right? I have no clue how to use blender either.

GIVE ME FREE STUFF
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Posted: 14th Jul 2006 00:24 Edited at: 14th Jul 2006 00:27
I can do that for you as well. Email me at
and I will be glad to hook you up. I also have a ton more tutorials for various programs and how to use them with FPSC

admin@realityforgotten.com

RF

RichMan
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 14th Jul 2006 18:42
thanks, is it ok if I can have a tutorial. As you say the ones that they make are really hard to follow....
This is really nice of you

thankyou again
richman


'Making safer worlds through superior firepower' - UAC
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18
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Posted: 14th Jul 2006 19:27
yeah send me an email and I will send you one.

RF

RichMan
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Location: West midlands UK
Posted: 14th Jul 2006 19:35
thanks, blender looks really good but I've never been able to understand it.

thanks
richman


'Making safer worlds through superior firepower' - UAC
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18
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Posted: 14th Jul 2006 23:01
no problem RichMan, Always trying to help people out when I can.

RF

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