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Newcomers DBPro Corner / Question bout 3D models

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Boyrobber
18
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Joined: 30th Jan 2006
Location: USA Rocks!!!
Posted: 13th Jul 2006 07:01
When I go to say download a 3D model it say 3ds and under it it says like 500k or somthing like that I know that DBP will load 3ds models but how much k can it load per model???

You Will Never Know
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 13th Jul 2006 11:11
It's the number of polygons and the size of the textures that matter.

A car of 30,000 polygons, which is fine for a standard model for animation and rendering, would grind DarkBASIC to a halt.
You should be trying to keep all of your models below 1,000 polys, with the less significant items amking up the scene even lower. In a scene with one character and very little else, you could push the poly count up to 2000 - 3000, for a cut-scene for example.

Textures should also be 1024x1024 at the most for the main character/objects, but perhaps 256x256 for less significant items again.


These are just guidelines. You can be flexible, as long as you consider the overall load on your game at any given time.

And 3DS is no longer supported in DarkBASIC. You should use X models, or better still convert to DB Pro's DBO format.



gesshoku
21
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Joined: 14th Sep 2003
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Posted: 13th Jul 2006 15:01
for a cut-scene, don't even use the engine to run the animation, use 3DS Max, or Milkshape, or free: anim8or, make your whole cut-scene, then just play the AVI in dark basic, depending on the computer your running it on, and the sync rate, this shouldn't cause any problems.

--Dave

--gesshoku
Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 13th Jul 2006 21:04
I can run around 25k-30k with a solid 60 FPS

Pirates of Port Royale
Live the life of a pirate.
Boyrobber
18
Years of Service
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Joined: 30th Jan 2006
Location: USA Rocks!!!
Posted: 14th Jul 2006 06:59
ok wat . formats does DBP use??? and is k how many polygons is used with the pic???

Robert
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 14th Jul 2006 10:33
DBP uses X models, and DBO, and the second question doesn't make sense.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 14th Jul 2006 11:30
File Size and model Polys are not easily related. There is normally some information telling you have many polys and vertices a model has, and also the number and size of the textures.

http://en.wikipedia.org/wiki/Polygon_modeling



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