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DarkBASIC Discussion / I need to make a world!

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Zeus
18
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 14th Jul 2006 15:03
I've Tried Every program MatEdit had Runtime Error! 3D World studio couldn't buy and couldn't figure out! Gaaa, I've tried almost everything! It is making me angry!!

hyrichter
21
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Joined: 15th Feb 2004
Location: Arizona
Posted: 14th Jul 2006 15:10
3D World Studio is excellent, and about the only world building program I can understand. I understand you not being able to buy it though. However, there is DeleD Lite which is free, and is pretty good. You can make worlds and models with it.
http://www.delgine.com/

Good performance is better than a good excuse.
CodeSurge -- DBP Editor for serious programmers.
flock
19
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Joined: 10th Mar 2006
Location: Earth
Posted: 14th Jul 2006 15:25
Ah, yes, Jordan... Is this for "L.A."?

a.k.a. "flockhound"
Zeus
18
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 14th Jul 2006 16:46
Yes L.A. Assault/

RUCCUS
20
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Joined: 11th Dec 2004
Location: Canada
Posted: 14th Jul 2006 16:52 Edited at: 14th Jul 2006 16:58
You've certainly not tried everything. You've tried two things. Look for Wings3D, DeleD, and Blender. As with any program, some reading is required to learn it (it seem's you've skipped that part with DBC as well).

<EDIT>

Changed to DBC, same dif'.

</EDIT>

Zeus
18
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 14th Jul 2006 16:54
I have DBC!!!!

flock
19
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Joined: 10th Mar 2006
Location: Earth
Posted: 14th Jul 2006 18:00
O man, Jason, these antics are getting old...

a.k.a. "flockhound"
Cash Curtis II
20
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 15th Jul 2006 11:50
If you can't figure out 3DWS, the easiest most straightforward modeling program ever, then you can't make a game. 3DWS is practically made for DBP, for DBPers trying to model low poly, great looking world objects.

I'm practically a modeling noob myself, and I made this in about a day with 3DWS...


You need to read the help files. Nothing will make a game for you. It does require some learning and some work. However, there are some great tools available.

One other tip - if you aren't willing to invest some moeny into game making, then you aren't going to make anything good. Nobody as enough time to do every single thing themselves.


Come see the WIP!
Dark Eternity
20
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Joined: 10th Jul 2004
Location: Vana Diel
Posted: 15th Jul 2006 17:33
unless you can make your own modelling program if you can then good for you

Scorched Skies is nearing completion and all we need to really finish the ANIRE Inferno engine is a shader programmer, have you got what it takes?
Zeus
18
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 15th Jul 2006 20:51
Thanks you guys. Oh, Cash Curtis, if you don't know how set your window title to Geisha House in your program, using the set window title command.

Example:


flock
19
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Joined: 10th Mar 2006
Location: Earth
Posted: 15th Jul 2006 22:18
Nobody needs your "help," Jason.

a.k.a. "flockhound"
RUCCUS
20
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Joined: 11th Dec 2004
Location: Canada
Posted: 15th Jul 2006 23:05 Edited at: 15th Jul 2006 23:13
Flock, Jordan (where'd you get Jason) is new to the forums, and yes he's been being a bit irritating in his first weeks of joining, but if he's offering help there's no need to shoot him down (if it's correct). I've noticed with every single one of your posts in response to him, you're doing nothing BUT putting him down. He's been calming down lately with the posts, you should do the same.

<EDIT>

On the other hand, Jordan, you do need to think before you make some of the posts you've been making lately. Do you REALLY think someone is going to pay $30+ for a text-based game you've thrown together? Especially the programmers that know how simple it is to make? You're getting extremely ahead of yourself in programming, instead of taking on something like L.A Assault (which I'd be willing to bet $1000 will be dropped, unless you keep it text-based as well), you should be reading the dozens of tutorials for DB, making something like Pong, and working your way (slowly) up to L.A.A. You can do what you wish with DB, just dont try to play us for fools trying to sell a program anybody that's had DB for a day could make in 5 minutes.


Projects: Online CTF Game | Newcommer's Guide to FPS's
SimSmall
20
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 16th Jul 2006 05:54
Quote: "Do you REALLY think someone is going to pay $30+ for a text-based game you've thrown together?"


I've never had this impression about the game, a 3D world would make this one of the most elaborate text based games out there. My thoughts are, it's a 3D shooter / RPG.

Jordan, This is quite a long, post, please do read it, you may find it very useful. From the off, I want to say that nothing here is meant to be offensive: OK? I'll start:

if my thoughts on what type of game this is are right, I would start lower... I have been working on a shooter since before I joined these forum, nearly 3 years I've been working on it now, and I have sod all to show for it. Do you know how this feels? "Not bloomin' brilliant". I have taken to going back to the planning stage again:
carefully and intricately planning the levels.
Deciding upon a reasonable and fair amount of damage, and effective range for each weapon (which there are quite a lot).
Balancing each of the characters in the story, so no 2 charatcers are identical, each with their own advantages, disadvantages and unique abilities.

And when I'm not doing design work of this sort, writing VB apps, which can ultimately be used. A favourite on this forum which I've tried myself, is a dark Basic internet chat program. Writing such a program in VB is very rewarding, not only do you have control over your portss, so you can connect over the internet through a NAT without external plug-ins, but it's also easier to make it look professional and usable. Of course if you don't haev VB then you won't be able to do this... Another thing I'm doing is writing editors for my game. Characters editor, weapon editor, scenario editor, things like that, not only do they allow you to feel you've achieved something, but they also can make your game development easier.

Of course, the place to start is very in depth planning... Would I be correct in assuming you have not done any planning? You get ideas in your hed, but several weeks down the line, you forget them again? I really would go and get some good long text files about ideas on how you want your game to work. Then you have something to work with. Without planning, you'll get far less done, and you probably won't make the game as effeciently and quickly as you would if you do have them...
flock
19
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Joined: 10th Mar 2006
Location: Earth
Posted: 16th Jul 2006 13:16
Sorry, guys, I've been real stressed lately. Yeah, I don't know where I pulled "Jason" from


You just have to know, Jordan, that if Cash hadn't used the set window title command then there would have been nothing on the bar. It would have been a blank. He just made the title display the root folder of his program...

Sorry, again, Jordan... (I can eat crow)

a.k.a. "flockhound"
Cash Curtis II
20
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 16th Jul 2006 13:38
Quote: "Thanks you guys. Oh, Cash Curtis, if you don't know how set your window title to Geisha House in your program, using the set window title command. "


Ummm... heh, thanks That's a shot from my world editor. But, advice noted.


Come see the WIP!

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