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FPSC Classic Scripts / Weapon spawning

Author
Message
Wrycu
18
Years of Service
User Offline
Joined: 30th Jun 2006
Location:
Posted: 14th Jul 2006 15:55
I need it so that when a non char/non weapon entity is destroyed, a weapon entity is spawned. I'm thinking that the spawn should be in the destroy script of the entity being destroyed, but I do not know how to spawn weapons (a certian weapon), or how to set where they spawn. Perhaps it can trigger a trigger zone? And spawn it?

<--Wrycu-->
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 14th Jul 2006 18:45
its already set that you pick up their gun when you walk over them if they die. just set "can take weapon" to yes and set the ammo which is right under that.

2.4 Ghz P4 (non HT) Processor, 768 MB of (266 Mhz) RAM
EVGA GeForce 5700FX LE, (256 MB, 250 Mhz Core, 400 Mhz Memory)
Wrycu
18
Years of Service
User Offline
Joined: 30th Jun 2006
Location:
Posted: 14th Jul 2006 19:49
Im trying to make it so when i destroy a radio a weapon spawns, or is otherwise now able to be picked up. I know that you can pick up weapons off dead people

<--Wrycu-->

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