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Newcomers DBPro Corner / pre-rendered back, with 3d model

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I wanna be a guru
18
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Joined: 24th Jan 2006
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Posted: 15th Jul 2006 06:43
i know its been brought up before. actually since the earliest versions of DB as I recall.

I've searched it and found a thread on this, but i found it to be insufficient.

Where can I find out more, how games like FF7, Resident Evil work so well with 3d models in pre-rendered backgrounds....

I know this is possible in DB, but I just lack the information on the details in mixing the collision, static image, and the 3d model altogether.

Heres what I would try to do.

1) create a pre-rendered image of a hall way, looking down the hall.

2) create the same 3d room, same camera angle and position of the original pre-rendered image, set collision maps, but of course this is all invisible. Only, the pre=rendered along with 3d model appears in the final product.

3) move the 3d model around in this 3d room.

I dont know if this will work, some feedback would be nice! Has anyone tried a different method? let me know!
Dream And Death
18
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Joined: 21st Feb 2006
Location: The circus! Juggling job, kids and DBPro
Posted: 15th Jul 2006 10:51
Why set the collision maps from an invisible copy of the room? Set it from the visible!

Of course, this depends on what you are using for the collision!

"You get what everyone gets, you get a lifetime!" - Death, The Sandman Library

First you Dream, then you ... - Neil Gaiman, 2001
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 15th Jul 2006 13:04
You seem to be doing it right. Collision boxes will work, or you can use an array for collision.

I wanna be a guru
18
Years of Service
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Joined: 24th Jan 2006
Location:
Posted: 16th Jul 2006 18:47
ok. does anyone know where i can find 3d studio tutorials on how to make hallways ?

also, does anyone still recall that demo someone wrote back in the days of db ? it featured a small sphere that moves about in a pre-rendered backdrop.

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