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FPSC Classic Models and Media / Free FPSC ready Mech/gun:

Author
Message
Locrian
18
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 15th Jul 2006 23:00
http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=941591

This was my entry to the gun contest but figured I'd post the link for the people not interested in the contest. It's ready to go. Just d/l the installer and keep clickin yes till its done. Comes with the ammo and everything and heres some shots of it.




Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 15th Jul 2006 23:11
hah, looks darn cool, i like the pose's in the renders

i was actually planning on making some huge mech thing like this, suppose its not unique anymore, i'd probably be too busy to make it anyway

great job

Zaibatsu
18
Years of Service
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 15th Jul 2006 23:14
thank you

Read my profile to learn about all my wierd fanaticacies...

Locrian
18
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 15th Jul 2006 23:15 Edited at: 15th Jul 2006 23:17
@Jon
Yeah the Colonel's a ham...he'll probly get more comments then the Mech.

@Zaibatsu
No problem. Hope you can find a use for it.....I'm making a fantasy game so items like this are useless to me.
Maeko
18
Years of Service
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 15th Jul 2006 23:15
The Colonel X looks like a midget in the second screenshot.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
Stamina
18
Years of Service
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Joined: 30th May 2006
Location:
Posted: 16th Jul 2006 00:23
Thats sick....nice job.
DJ TJJ
18
Years of Service
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Joined: 8th Jul 2006
Location: mobius
Posted: 16th Jul 2006 10:41
commericial use?

http://www.freewebs.com/djtjj3/
Locrian
18
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 16th Jul 2006 18:15
Use it how ya want. I guess you could say I made it if you actually make a game you'd sell but its not required....If I want something for the stuff I post on these sites I'll get it from ya up front and in cash....when I say free I mean free...
Locrian
18
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 16th Jul 2006 19:07
I thought it was very clear that this was a working weapon to people but I just had Keith on another forum ask me about this.

Yes, its just like a gun You walk over to it and pick it up and it's kinda like your sitting in it...hence seeing the barrels on each side in that ingame screen shot. The ammo for it is the beat up off white boxes that say "rounds" on it. If your smart and want to use this you'll do what I was going to do with it and make a gun out of the ammo box and re texture it calling it "missile" or whatever and use the hud.x from this weapon and make it so it don't fire auto in the gun spec. Also replace the "fire.wav" with a more missile sounding wav. This would give the illusion of having both machine guns and missiles for this mech.
MK83
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 17th Jul 2006 05:23
Very good gun I really like it thanks.

bombs away
Stoopid
18
Years of Service
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 17th Jul 2006 06:36
I that gun.
Locrian
18
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 17th Jul 2006 06:45
A cool way to use it might be have a key that a player finds....and make a bunch of static ones like in a hanger so only ones really a gun. Just use the entity maker and use the co7090LM.x( thats the one you see before ya pick it up). You could make a script that made the key needed before that gun was picked up. Only thing that was kinda crappy about it was the fact you still hear the players foot steps when ya walk.....Finding a way to switch those sounds would make it even better...Maybe in the move sounds. Like it has idle animations....A sound of heavyier foot steps could be played when moving...

And thx for you that enjoy it.
code master
20
Years of Service
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Joined: 4th Dec 2003
Location: Illinois
Posted: 17th Jul 2006 20:45 Edited at: 17th Jul 2006 20:48
Wow! that's very cool. Mind if I use it in a non FPSC game?

xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 17th Jul 2006 21:15
Excellent work and contribution. Thank you.

Crazy Grandpa
Locrian
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 18th Jul 2006 00:27
Don't care how or where ya use it...Might be nice if youd credit me at the end of your modelers list for the co7090 or something but no way I'd ever know one way or another.
Zilla
18
Years of Service
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Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 18th Jul 2006 14:15
coooool! excellent work!

how could you do the poses of colonel x in your first picture?
Luke314pi
18
Years of Service
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 18th Jul 2006 16:07
Thanks, this is really awesome!
badger king
18
Years of Service
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Joined: 10th Feb 2006
Location:
Posted: 22nd Jul 2006 18:11
it it free for commerical use

XtS gaming company will rul the eath
Stoopid
18
Years of Service
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 22nd Jul 2006 23:26
hmmm...ya know, i tried it, but when yah shoot, theres no animation.

-Just plain Stopeed, no, Stuiped, no wait, Stoopied, no, uh, nevermind.-
Candle_
18
Years of Service
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Joined: 29th May 2006
Location: kindergarten
Posted: 22nd Jul 2006 23:43
Just shake your monitor when you shoot.

Stoopid
18
Years of Service
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 22nd Jul 2006 23:44
lol.

-Just plain Stopeed, no, Stuiped, no wait, Stoopied, no, uh, nevermind.-
Stoopid
18
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 22nd Jul 2006 23:45
......it didnt work.

-Just plain Stopeed, no, Stuiped, no wait, Stoopied, no, uh, nevermind.-
Phlum
18
Years of Service
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Joined: 30th Jul 2006
Location:
Posted: 31st Jul 2006 18:40
i'll put it in a world war 2 game
would it work?

Various Model Pack #1
Buy it now!! Only £3
Phlum
18
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Joined: 30th Jul 2006
Location:
Posted: 31st Jul 2006 18:42
that's bare man, how's u do it?
i mean, look at it, it's magnificent!

Various Model Pack #1
Buy it now!! Only £3
Phlum
18
Years of Service
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Joined: 30th Jul 2006
Location:
Posted: 31st Jul 2006 18:42
that's bare man, how's u do it?
i mean, look at it, it's magnificent!

Various Model Pack #1
Buy it now!! Only £3
evilme
18
Years of Service
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Joined: 22nd Aug 2006
Location:
Posted: 22nd Aug 2006 18:54
Very Very Very Very Very Very Very Very (Stay repeating this for 5 min.) nice8

I am a rooky, so if i ask stupid questions, don't mind...
Turtle Torte Media
18
Years of Service
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Joined: 7th Sep 2006
Location:
Posted: 7th Dec 2006 19:52
Thanks much, Locrian! Great weapon for multiplayer!

Why is a duck?
Because the higher it flies... the good.
Crypt Keeper
17
Years of Service
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Joined: 24th Dec 2006
Location: Stormwind, Azeroth
Posted: 4th Jan 2007 21:57
Hi, I tried to give as a weaopon to an enemy but when I tested my game the enemy was holing it like a gun and it was floating above him. Is there anyway to fix that or is it just not meant to be an enemy wep? Cool model though

P.S-i am new here so dont kill me....please?

"I haven't lost my mind, it's backed up on a disk somewhere."

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