I'm making a rail shooter where the ship continually moves forwards, and I want a way for there to be sliding collision in the game without stopping the ship completely. My idea is...
Like Example B, you'd rotate the collision boxes 45 degrees so that everything slides off to the side. I absolutely must have the ship moving straight down the Z axis, just changing its X and Y positions to aim, it's a key element of both the gameplay and the controls, so I can't just rotate the direction the ship is headed by 45 degrees. Currently, that means my sliding collision effects work like Example A, the ship runs into the collision box and just stops. So, I looked for a way to rotate the collision boxes and still implement sliding( by rotating all effected boxes by 45 degrees) but I've had no luck. So, any suggestions?
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