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freakshow
18
Years of Service
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 18th Jul 2006 00:27
I am currently working on the Tyrant from Resident Evil 1. I made it in makehuman and it just needs to be textured and made FPSC ready. I also have to reduce the polygons somehow...


untextured screenie:


Project:V, where something always lies in the shadows...
Formerly Crazy Al

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freakshow
18
Years of Service
User Offline
Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 18th Jul 2006 00:28
Oh and I just noticed I need to add the heart on his chest. (I'll get to that)


Project:V, where something always lies in the shadows...
Formerly Crazy Al
freakshow
18
Years of Service
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 18th Jul 2006 00:35
any comments???


Project:V, where something always lies in the shadows...
Formerly Crazy Al
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 18th Jul 2006 00:56 Edited at: 18th Jul 2006 00:56
His face looks a little too human but the model looks good.

Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 18th Jul 2006 00:58
I dont think he made the model. Make human does it for you, you just tell it the dimentions.

I think it's a pointless program for FPSC, unless you want all your characters to be naked. If you're gonna have to redo the bodies and legs with clothes, you might as well have just modelled it yourself to start with.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
freakshow
18
Years of Service
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 18th Jul 2006 01:48
well I can't model people and Tyrant doesn't wear clothes anyway.


Project:V, where something always lies in the shadows...
Formerly Crazy Al
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 18th Jul 2006 01:52
MakeHuman is simply a waste of polygons if your using it for a game engine, its best for short movie cinematics, perhaps a low poly stage of the subdivision to come, but all that detail can be done in the texture, if you want it in FPSC.

but nice start

freakshow
18
Years of Service
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 18th Jul 2006 02:14
lol I have a poly reducer. (works good) but I need a VRML converter to get the models back into milkshape. Then the polys will be a good number and It won't lag incredibly.


Project:V, where something always lies in the shadows...
Formerly Crazy Al
Locrian
18
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 18th Jul 2006 02:44
Go read this thread.....not later....do it now.

http://forum.thegamecreators.com/?m=forum_view&t=84248&b=24
freakshow
18
Years of Service
User Offline
Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 18th Jul 2006 02:49 Edited at: 18th Jul 2006 02:49
lol locrian i seriously dont care i gave up anyway. I knew trying to give u ppl something free would be a bad idea...


Project:V, where something always lies in the shadows...
Formerly Crazy Al

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