Lonesome sorrows?
In 6 months, when your about twice as good as you are now - you'll remember the zombie head and look upon it with mild shame, maybe read through some of the comments posted and take them seriously then - we're just trying to get you on the right track for making awesome media instead of just passable media.
Some of us have learned a few tips over the last umpteen years solo developing and modelling, critique is the only way to improve in this field, good or bad, it tells your honestly how your work is and what areas might benefit from practice, experimentation, whatever.
Incidently, polygon counts - I agree completely with keeping them low, but at the same time I think your being a bit conservative, for instance this is how I'd usually spend polies:
2 player beat em up:
50,000 polys on the level, 5,000 per character
30 enemies in a FPS
20,000 polys on the level, 1,000 poly's per character
100+ enemies in a RTS
10,000 polys on the level, 300-500 poly's on each unit, bare minimum really.
PS. The zombie reminds me a lot of Richard from Big Brother, anyone else seeing that?
Aegrescit medendo