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FPSC Classic Scripts / Leave corpse for a while

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Facetious
18
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Joined: 5th Jul 2006
Location:
Posted: 22nd Jul 2006 15:09
I wanted to be able to leave a dead enemy around for a while then get rid of the corpse to help the frame rate so I put this together..



When I use it the bodies stay but they slide around and float, anyone know of a way I could do this properly?
Wrycu
18
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Joined: 30th Jun 2006
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Posted: 23rd Jul 2006 00:19
Probably the "suspend" thing. have it animate the dead? i dunno.

3.0GHz Pentium 4HT, 512MB RAM, NVidia 5200 128MB PCI

<--Wrycu-->
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 23rd Jul 2006 11:33
You can try adding a timer to the fadecorpse script.

Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 23rd Jul 2006 12:02
maybe if you turned their physics off?

You don't have to be insane to answer my questions, but it helps

visit www.gameshell.tk
Wrycu
18
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Joined: 30th Jun 2006
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Posted: 23rd Jul 2006 21:31
Wouldnt that like.. make it float away?

3.0GHz Pentium 4HT, 512MB RAM, NVidia 5200 128MB PCI

<--Wrycu-->
Pus In Boots
19
Years of Service
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 24th Jul 2006 11:51 Edited at: 24th Jul 2006 11:53
It could, I just figured id go out on a limb and say that one.

BTW: Faceteous, make sure you post the fixed script when this gets resolved, because it's a neat script.

You don't have to be insane to answer my questions, but it helps

visit www.gameshell.tk
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 3rd Aug 2006 07:51
IHasReturned (I think) timers=buggy and useless.


Your error is syntax

:state=0:state=1,suspend:state=2
:state=2,plrdistfurther=500:state=3,destroy

Count the colons, and the state='s

Suspend I think is like destroy, once that is run nothing else where.

:plrdistfurther=500:destroy

Your Mod was deleted by the Government.

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