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FPSC Classic Models and Media / need a tree that works

Author
Message
james hawn
18
Years of Service
User Offline
Joined: 18th Jun 2006
Location:
Posted: 22nd Jul 2006 18:40
i really need a tree that works in fpsc.
please help
Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 22nd Jul 2006 18:46
try searching, and I'll get back to you

Read my profile to learn about all my wierd fanaticacies...

Sinistar
20
Years of Service
User Offline
Joined: 23rd Jul 2004
Location:
Posted: 22nd Jul 2006 18:48 Edited at: 22nd Jul 2006 18:50
I have some free trees on my site..

gravematter/freestuff

Just select freestuff and scroll down there be trees!
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 22nd Jul 2006 19:54
and i posted a huge pack of them along time ago


just search bloodeath on the models and media forum

Whats a fps without the blood,guts,death,khaos,and disorder?
foleypro
19
Years of Service
User Offline
Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 27th Jul 2006 08:41
But I heard that your guy's models DONT work in a compiled game...?

As Always B3D....www.fnggames.com

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Jul 2006 10:51 Edited at: 27th Jul 2006 11:00
It depends on which trees you get,who made them and what you do after you build your game.
I can tell you that Sinistar's trees will work immediately and most of the other trees will too if after you build your game you place the textures into the same folder that your trees are in.
So let's say you build a game called Done.You would copy the tree textures and paste them into the Doneentitybanktree folder.
I know that Candles' trees work because I tested his tree pack.
I am checking some of the others now.
Oh,the trees have to be dynamic entities.

foleypro
19
Years of Service
User Offline
Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 27th Jul 2006 11:25
Oh my Freakin Goodness gracious...


Dynamic Entities...Didnt think of that...


But I did try the coping to the built game and it didnt work.

As Always B3D....www.fnggames.com

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Jul 2006 12:19
I might have missed something.Maybe someone wiser than me will come along and answer.

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