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Newcomers DBPro Corner / Board Game: Please Help

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OneTouch
21
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Joined: 23rd Jan 2003
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Posted: 6th Apr 2003 20:59
What would be the best way to make a board game?
Add a bunch of cubes and assign a function, or make a matrix?

I am wanting to make a board game like Monopoly, to learn by, but I have no idea on how to start this.

Any suggestions are wellcomed,
Thank You,
William!
need more information on game development,
visit http://www.dtagames.com
GCEclipse
22
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Location: United Kingdom
Posted: 6th Apr 2003 23:55
I'd make a single box or plain and texture it with the board design.

GC
http://www.eclipsedevelopment.co.uk/
Succession: The Betrayal developer
The Darthster
22
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Location: United Kingdom
Posted: 7th Apr 2003 00:08
It depends whether the board is interactive or not. With DB you have the freedom to make your board as interactive as you want, morphing around and stuff that could never happen with a conventional board. Since you are only starting, it's likely you want to make a static board. It all depends on what you need. Matrices need tiled textures to work, plains only need one. However lights and massive polygons don't go together well.

Once I was but the learner,
now, I am the Master.
OneTouch
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Posted: 7th Apr 2003 00:40
Just for starters, I was thinking of making the squares as you land on them light up with differant colors.

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visit http://www.dtagames.com
GCEclipse
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Posted: 7th Apr 2003 02:14
As you rightly pointed out there are 2 main ways of approaching this. Of the 2 the idea about using the boxes or plains has the most merit, IMHO. I think that using matrixes you are going to have texturing issues as the size of the texture you can use on a matrix is limited - and bear in mind you'll need 2 textures for each of the board squares(LIT and UNLIT). A monopoly board has something like 38 squares, I think. So you'll just lose a lot of detail with matrixes.

GC
http://www.eclipsedevelopment.co.uk/
Succession: The Betrayal developer
OneTouch
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Posted: 7th Apr 2003 11:08
So, anyone want to help?

need more information on game development,
visit http://www.dtagames.com
GCEclipse
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Posted: 7th Apr 2003 12:06
I can't devote any serious time - but I can knock up an example code of this, if you want, as a starting point.

GC
http://www.eclipsedevelopment.co.uk/
Succession: The Betrayal developer
Ben
21
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Joined: 8th Dec 2002
Location: United Kingdom
Posted: 7th Apr 2003 16:23
I can lend a hand with texturing, drawing etc, maybe a little code, but i dont have much time either, heres an example of my texturing (i did not make the model)



Tha D'lithi'om CRR'ist'lls Can'na Tek it Cap'n!
Superbeest
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Posted: 7th Apr 2003 16:32
Yea, sure I'll help. Finally something to do. Just mail me.

By steel will thy flesh divide
OneTouch
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Posted: 8th Apr 2003 09:02
@ Everyone, this was not ment to be a "Team Request". I ahve one in the proper place. But thanks for the help, it is wanted and needed.

I don't think I need any serious time or comentment from anyone. So what ever you can do, is great!

@ GCEclipse , Yes please, could you help with the starter code?
@BennyII, wow! Great job!
@Superbeest, I will do that, thanks!

need more information on game development,
visit http://www.dtagames.com
GCEclipse
22
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Posted: 8th Apr 2003 12:05
Sure, I'll do a framework for this tonight and post it here.

GC
http://www.eclipsedevelopment.co.uk/
Succession: The Betrayal developer
OneTouch
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Posted: 8th Apr 2003 21:43
Thanks!

need more information on game development,
visit http://www.dtagames.com
OneTouch
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Posted: 10th Apr 2003 04:29
Still waiting for the code?
Is it going to come, or did you give up?
Thanks!

need more information on game development,
visit http://www.dtagames.com

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