I didn't even realize about the absent post...didn't see that. But about the pins, I happened to catch an old match on ESPN Classic, and even the pro pins do definitely rest on the head. It's not even really close to being balanced; they definitely go towards the head. But, it's not
extremely off-balanced towards the head, as if there were a lead weight just below the neck. It's probably about 60/40 or even 55/45, towards the head.
Funny it works out good though, because if you make an accurate bowling pin (or download one), and center it (the mesh), then the axis ends up being exactly (it looks like) where it should be. My axis came out being just above the widest part of the pin, about halfway along the distance (up) from the widest part to the narrowest part (the neck). And indeed, the pin rests leaning on the head, without seeming overly weighted to that end. I still have
alot of tweaking to do with the physics to get it the way I want it, but the pin model itself is ok so far, at least.
With Newton, I'm not sure if the "NDB_NewtonBodySetMassMatrix" command even works (with or without using the "NDB_CalculateMISphereSolid" commands). Because if it did, then you could really very acccurately set the object's center-of-gravity, hopefully exactly like a real pin. But I've never been able to get the results the way I want; I'm probably not using them right. But I found a better way anyway, that works for me until I find it's not a complete solution. And that is: where you set the object's axis is where it rotates from. At first, I had the pin with the axis exactly at the base, where the pin stands. I didn't think it would make a difference, since Newton was supposed to be calculating the object's rotation center, and I thought that would take care of it. But the pin acted totally crazy, only rotating from its axis and not around the center of gravity that I thought Newton was handling. Well, centering the object's axis fixed the crazy rotating, but I'm wondering how I should set the Newton parameters to take full advantage of it.
http://www.geocities.com/crmnlelmnt/