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FPSC Classic Scripts / Animated HUDs possible?

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Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 28th Jul 2006 14:27
Hey peeps. I was just doing some reading about huds as I'm starting to implement custom huds in my game. I came across the command to use animated HUDS.

what I want to know is.. how do you implement an animated hud? What kind of file do you use? Is it animated in the same way that decals are? (like a 4x4 set of 16 animation frames?) or is it something else.

Basically I want to know how to implement this function.

any help would be greatly appreciated

peaches

butters

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 28th Jul 2006 16:22
Indeed that would rock.

brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 28th Jul 2006 16:52
I dont know if fpsc supports .gif or anything like that but you could make 16 different HUDs and switch between them fast with a script.

Dont forget to visit my website for scripts!
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 28th Jul 2006 17:00
Dude, I mean there is actually a command to utilise an animated HUD, but I want to know how to implement it.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 28th Jul 2006 17:39
do you mean the progressive head bleeding or a single frame of that with like a head moving back and fourth? I can help you set up the basic head animation if you want.

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