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Work in Progress / some of my FPS WIP stuff to show...

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thebulk71
18
Years of Service
User Offline
Joined: 2nd Jan 2006
Location: takin a poop
Posted: 28th Jul 2006 21:02
well, the annoying Bulk is back! this time I'm showing some of the stuff that will be in a future FPS WIP (still the one from the zombie thread, but I'm gonna get rid of the zombies).

AI I'm working on... it's in an early stage but is coming on well,It's about as smart as a spanner in a rubber glove... and is just a Function showcase, so the "character" (if we can call IT that) is ugly as hell.
http://thebulk.free.fr/ROs_AI_in_action.zip


A small level extracted from my game, got some nice stuff going on, and the movement system is optimized for crap PC's... try shooting the cieling if you want to see a nice feature.
http://thebulk.free.fr/ROs_FPS.zip



I will be dishing out the source when I'm done (but I never really manage to finish my games, so if I give up I'll still dish out).

I just wanted to give a special thanks to Sparky (don't even know the dude), for making the collision dlls... the foundation of my work!!! Cheers
WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 28th Jul 2006 21:28
Screenies, please. I won't donwload your game until I have seen screens.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
thebulk71
18
Years of Service
User Offline
Joined: 2nd Jan 2006
Location: takin a poop
Posted: 28th Jul 2006 22:48
[quote]Screenies, please. I won't donwload your game until I have seen screens.

OK, here are some screens...



as for screenshots... here are some of the FPS, featuring dust from the cieling, feet and sparks...




and here is a screenshot from my AI prog
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 28th Jul 2006 23:22
looks pretty cool .

Pirates of Port Royale
Live the life of a pirate.

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