Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / [LOCKED] TurboSquid Modles, A Question?

Author
Message
Rizla+
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: London UK
Posted: 31st Jul 2006 01:53
ok, after finding it is soooo easy to make stuff fpsc ready i raided turbosquid and have some cool stuff,

Q. can i post it here for others to use or can i only post stuff i have made, tought id ask b4 posting it all or any????
Nick Wroblewski
18
Years of Service
User Offline
Joined: 21st Jul 2006
Location:
Posted: 31st Jul 2006 02:49
no u cant without permission from the author. but my question how do u make weapons from turbosquid models? Weapon creator?
Rizla+
18
Years of Service
User Offline
Joined: 13th Jul 2006
Location: London UK
Posted: 31st Jul 2006 03:24
well i havent got on to weapons yet, but try AE's video in the tut section, it worked for me, Cheers AE
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 31st Jul 2006 03:47
You would have to use an external program to animate the weapon and to texture it,if necessary.
Then you can use ECS EA or the soon-to-be-released Weapon Creator to import your weapon.Or you can import the weapon by hand if you wish.
I believe all Turbosquid models you download have a license with them and what you can do with the models vary from model to model.

Login to post a reply

Server time is: 2024-09-30 00:15:27
Your offset time is: 2024-09-30 00:15:27