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DarkBASIC Discussion / texturing of limbs??

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Manson
23
Years of Service
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Joined: 20th Oct 2002
Location: Denmark
Posted: 7th Apr 2003 18:24
Say I make two different triangles, with no angles at 90 degrees.
I want the texture of the second one to be aligned with the texture of the first one.
How do I do that?
I belive it should be possible through the use of limbs, but I might be wrong
Danmatsuma
23
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Joined: 2nd Mar 2003
Location: Australia
Posted: 8th Apr 2003 06:47 Edited at: 8th Apr 2003 06:52
Depends on how you're making your object.
If you have a modelling package, then you could UVmap the object using face mapping, which would give you the same texture on each face, aligned perfectly around one axis, but obviously, if you have more than three as in the case of a pyramid one face (the bottom one) has to have it's texture not aligned because of the nature of the triangular shapes. In the case where you need that, you need to select that face only, and give it a differrent map, perhaps a planar map, then texture it seperately

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